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Hostile Worlds is a free squad based real-time tactics multiplayer game prototype. Two to eight players, divided into two teams, battle each other on a desolate alien world. Each team's goal is to collect a certain amount of alien artifacts while constantly being under attack by the opposing team and AI controlled aliens. Hostile Worlds' core experience consists of choosing your own tactic and play style by constantly customizing your squad during the game: Several unit types are available and each comes with a unique set of characteristic abilities which can be unlocked by leveling up. Each squad's backbone is the commander who provides crucial abilities like healing and cloaking. Features: - customizable squad members with characteristic special abilities - "Chess king" commander: weak on offense but essential for victory - new game mode: battle for artifacts - Hostile Terrain - 2 to 8 players via Lan or Internet - unique graphics, powered by Unreal Engine 3

Post news Report RSS Epic Presentaion at University

presentation results, Investor, what will happen next, The Team

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we had our presentation at the Univerity today together with the other groups and we were all good.
However our team 2nd Reality Studios was not just good, it was so good that an investor came to us and gave us his card. So what will happen next??? We have to think about that because this happened earlier than expected :D

For now we have to polish until the end of august.
We finished the backgound elements for th GUI and have a new particle effects artist.
We still have to polish the AI and do a lot of usability stuff. Plus there are a billion icons, buttons and particle effects to do.

To thank all the external members who actually did something for our project we want to give them some credits:

Nick Pruehs: Programmer
Daniel Thiele: Lead Artist
Marcel Koehler: Programmer

Sound Design: Kevin Salchert
3D Assets: Peter Aldred, Jason Mathews, Chris Soyere, Pat Saweit
Web Programming: Brian Montana
Level Design: Mark Müller
Technical Assistance: Pascal Bady
Particle Effects: Dmitry Vitkin
Story Writer: Stephen Kent

Thanks all for your support,
Daniel Thiele - Lead Artist

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