Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.
Upgrade everything to a ridiculous degree. Laser turrets come in sizes 1, 2, 3, or 120.
Enemy drones pour over the hills and tower above you. You will need every upgrade you can get to defend against them.
You don’t have time to defend your base and acquire supplies!
Instead, create supply lines by automating hundreds of delivery bots to harvest ore and resupply your base.
Another productive week and another devlog!
The past week has been spent on implementing an IK (Inverse Kinematics) system using a data-oriented approach. All of the enemies are entities instead of traditional game objects, which allows for a crazy amount of enemies both active and on-screen simultaneously!
The only problem with this is that most of the systems that were in place need to be rewritten to work with Unity DOTS.
DOTS is Unity's version of Data-Oriented Design and it has shown incredible performance improvements.
It isn't necessarily the best task to show off, since the IK is relatively the same as it was before, but it is nice to have out of the way. It is one of the last things that needed to be converted over to DOTS.
A few other things that have been completed in the last week:
HIGHLIGHTS
Plants!
Yes, some forms of moss are beginning to be engineered to stay alive, even thrive, on Mars. These are not traditional rooted plants, but lichens and bryophytes:
New Enemies
They might seem friendly, but then why would they have a laser cannon for a face?
Laser Trap
An updated laser trap:
With a new shader!
That's it for this week, another update each and every week! Also, I am posting a development roadmap this week on the Steam page.
Take care,
-Jake
Development Update Highlights: Parted Enemies, Force Trap, and other New Models!
Development Update Highlights: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items...
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