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Hollywood Zombie Pinball Apocalypse is an iPad project developed by 6 students in game design, game art and management at the french institute Supinfogame. In this game, the player controls a crazy pin-ball shaped zombie horde through multiple fast-pace Hollywood movie sets! On their way to fame, these zombies must contaminate more and more humans to increase the horde's size! They'll fight and infect lots of cinema legends to acquire their tremendous powers and discover new paths in the levels...

Post tutorial Report RSS Level design: from Illustrator to Unity

Here is our method to easily build game levels in Illustrator then export them into Unity.

Posted by on - Basic Mapping/Technical

In Hollywood Zombie Pinball Apocalypse, the player goes through 3-4 minutes gameplay
levels. In order to provide fun and rich game experience, we chose a specific
level design method, which makes tests and modifications easy to apply. Indeed,
we need to playtest a lot, and then to constantly tweak our game parameters.

So, here comes our technique to quickly and
efficiently produce levels: we’d like to share it with you in case you’re interested.

First you may create a 2D Illustrator level as
shown here, leaving the center of this vectorial shape blank (only outlines).

Then, export your file to 3DSmax as a “unique object”, having firstly saved it
as an “Illustrator 3” file.

Once in 3DSmax, convert it to poly.

And simply extrude the outlines of the level so as to create walls.

Finally, create a ground by adding a new box under the level, and drop the .max file into Unity.
Add a MeshCollider, and it’s DONE!

Easy, isn’t it?

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