In association with PiratesAhoy! and The Unicorn Preservation Society we are proud to present the HMS Unicorn Virtual Museum project. Our goal with this project is to create an interactive and 'living' ship that can be explored using VR devices such as the Google Cardboard, Saumsung GearVR, Oculus Rift, and more. We also plan to build a web front version for browsers as well for those without a VR device.
The model for the HMS Unicorn is being built in-house by our very talented modeler Christian Tornholm-Lehn for PiratesAhoy! for both the VR Museum project, Tides of War: Letters of Marque, and the Pirates Ahoy! project Hearts Of Oak: Conquest of the Seas. Due to the detail of the model needed for both a museum quality replica and use for gaming it will be one of the most accurate 3d ship models made to date. Because the real HMS Unicorn is 'in ordinary', meaning it has a house over the deck and does not have rigging, we are using the sister ship HMS Trincomalee as the base of the rigging portion. Both are Leda class ships, with minor variations in design so the rigging should be extremely similar.
Goals:
Greetings all and welcome to the December Devlog update!
A lot has happened since our last update, and we are anxious to share the results - and plans for the future - with you all.
First off, let's talk about the current build on Itch.io – v0.3
Early November we finally swapped out or old Test Ketches with our test Brigs – Which first of all meant MORE size and MORE firepower! The same model used is the low poly version of the more detailed model that the player will use in the coming entirely new build of ToW – v0.4
We moved to Itch.io for our releases and updates, therefore making patching and updating clients MUCH easier. Be sure to download the demo through the Itch.io client to keep up to date!
Open Testing
In addition to testing it for hours and hours internally, we have also run open servers and tested the current build with many outside testers. And we have also joined privately set up servers. It has been a blast and taught us a lot! Although the build is running smooth and very stable we did encounter a minor Networking issue that sometimes does not allow the player to connect to a server if they have just jumped out of another due to a long running master server timeout. Normally they have only had to wait for about 5 minutes and it was sorted out. Although we have looked into the matter, we are focusing on fixing this bug for the coming .0.4 build.
Should you NOT prefer to play PvP (who doesn't love a good single player match?), and purely want to test your skills against the computer, - or simply want to train and hone your skills before you meet your nemesis - you are of course fully able to set up your own server and play as single player against as many NPC/AI ships as you choose. Or even just spawn ships of any available nationalities you wish, and just spectate the carnage…
That concludes for v0.3 features. We will not add much more to v0.3 in anticipation of build v0.4
The next build is the biggest update so far and features a completely reworked/rebuilt game with increased performance and vastly improved code, furthermore it will also mark a new milestone for further development as we now will start to put in the finer details such as skill systems, upgrading systems and more. Features that will be added to the existing ones to expand the game to new heights.
Here are some of the highlights of what's to come:
Finally, it is exciting to show you some updated screenshots of the ongoing modelling work. All of these models near completion and consequently will lead to more ships making their way into the game when finalized.
Ships based on known ships, and not 100% accurate copies
Other ships in the making are:
In conclusion, download a copy today and give it a spin. We look forward to see you on our test servers! Who knows, we might hop in and say hello!
May the winds always be in your favour and lady luck on your side!
Best regards from the Salty Sea Dogs development team
Many updated features and lighting. Updated back end engine.
Many updated features and lighting. Updated back end engine.
Updated lighting, new water changes, changes to the LOD on some of the models to help speed up the view. Added new terrain scenery to make it a bit more...
Updated lighting, new water changes, changes to the LOD on some of the models to help speed up the view. Added new terrain scenery to make it a bit more...
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Latest version is available on our website and here. It has newer lighting, better particles, some added scenery, and new controls that allows to use an Xbox controller.
Beautiful modelling work and textures! I don't think I've ever seen a model this well-made for any sailing ship. Very nice!
Thank you!