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Hex Claim is a turn based game currently under EARLY development. It plays like a cross between a Board Game and a civilization expansion game. You start at the edge of a map of hexagon tiles. Each map has multiple tiers of hexagon tiles. Each tile is of a different type that can be captured in the pursuit of victory. Tiles are primarily captured by buying them with resources. The tiles in turn then provide income based upon what type they are. On top of this each type of tile can be built upon. The buildings enhance the tile by producing more of a specific type of resource. You may only buy tiles that are next to a tile you already own. Each Tier on the map cost more resources to purchase and return more resources to those who own them. Along with the tiles and buildings are Bonus Cards. Bonus cards are cards that can be picked up by the player and can then be played by them. These cards range from providing bonuses to the player to providing harm to opposing players.

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Update #2 - Dev Progress

News

Hi Again,

In the last week a lot of work has been done on preparing and updating the game for future work. A few new features have been added.

Firstly here is a bit of a current gameplay video. Remember it is still in pre-alpha.

New Stuff

Action tracking - This allows you to see what actions have been performed by other players. Clickable to focus on the player and or tile the action took place.

Basic Player Stats - The beginning of player stats has also been added. This is to allow you to see what resources other players have. Help you to choose who to use your cards on or who might be ahead of you.
Clickable to focus on the player.

Small touches - Things like making the starting towns have little animated crowns above them so you can see them easier.

Basic Main Menu - Main menu that allows you to set Number of players, map size an levels(tiers).

Couple of new Models for trees and buildings. A lot of extra stuff behind the scenes.

Screenshots

Stats window

Test Main Menu

Start Town Crown

Current player turn and Actions

Hut Town Test for different building levels

Start town animation.


Thanks for checking it out.

Jay,
Squirrelbot Games

Update #1 - Recent Development Progress

Update #1 - Recent Development Progress

News 1 comment

Update #1 - Recent Development Progress. Information about Bonus Cards and other additional work in progress.

Comments
Guest
Guest

How can I download? or downloads not out yet? please help, looks pretty neat :)

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SquirrelbotGames Creator
SquirrelbotGames

Hi! Sorry it's not available for download yet. It's still pretty early in development. Thanks for taking a look and keep watching this page for more updates.

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Looks interesting.Will track:)

Reply Good karma Bad karma+1 vote
SquirrelbotGames Creator
SquirrelbotGames

Thanks! Will try and keep the updates here frequent :D

Reply Good karma+1 vote
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Hex Claim
Platforms
Windows, Mac, Linux
Developer & Publisher
Squirrelbot Games
Engine
Unity
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Latest tweets from @squirrelbotgame

Text and Speech skipping enabled. Some feedback on the jumps and dash's as well. My little one likes the sparkle… T.co

Jun 18 2020

Hrm.. might need to disable control while some of the speech is happening. Also, skip functionality. Text can now… T.co

Jun 16 2020

Not much to see. A whole bunch of backend stuff done to make the level creation much easier. Here is a little star… T.co

Jun 16 2020

Just a little temporary main menu decoration. I find it hard sometimes to leave a scene too plain even when worki… T.co

Jun 10 2020

Some basic menu stuff to get the #bunny into the game. Time to do some work on the main menu visuals. The little… T.co

Jun 9 2020

The game is not going to be all scary and stuff but it's fun to get the mechanics of it working. The #bunny is sa… T.co

Jun 3 2020

#Bunny now affected by underwater effects. Plus a pig. #indiedev #gamedev #madewithunity T.co

Jun 3 2020

The first steps of speech bubble storytelling kinda working. Even voice acted by my little girl. Hopefully, the… T.co

Jun 2 2020

The beginnings of underwater adventures for the #bunny It still needs a lot of work but if my little one wants a… T.co

Jun 1 2020

There must be water in this game. Testing out a water shader. First pass appears OK. The #bunny may even go sw… T.co

Jun 1 2020

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