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When Germany is defeated in 1945, the Allies and the new Soviet alliance fight for supremacy. World War III is drawing closer.

Play as the ruler of one of 175 countries through World Wars II and III. As the Allies and the Soviet Union clash in Europe, the fate of the world hangs in the balance.

  • Detailed diplomacy and production systems with help functions to avoid micromanagement.
  • Movement-is-attack combat system making warfare more realistic.
  • Mission-based Air and Naval system, giving options for logistical strikes and targeted bombing.
  • New political system with possibilities to change the political base of your country during the war.
  • Fifteen battle scenarios optimized for an evening or two for gaming. Historical scenarios like Case White, Operation Barbarossa and alternative history scenarios like Operation Watchtower and Case Green are included in the game.
  • Co-operative multiplayer, enabling players to share the same country while playing.
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Changelog TRP 1.03

  • Checksum: JSOH (Patch 1.03A: XDTG)
  • January 17, 2016 (Patch 1.03A: March 10, 2016)
  • For general information on our mod, please click here.

-------------------------------------------------

New organization regain system implemented

  • recalculation of all morale values in doctrines and events
  • Units now recover organization even if they are out of supply so that it's harder to form pockets; "second chance" for the AI
  • stepless regain depending on remaining organization instead of previous multi-level (land units) or steady (air and naval units) regain
  • events rebalanced accordingly (offensive bonus, winter bonus, Great Purges,...)


AI rework

  • research and building priorities matched (no more production of completely outdated units) [at least significantly less ;) ]
  • tweaked some mission priorities (invasions, naval operations, air missions)
  • fixed several trigger errors in AI switch events
  • added AI files for some minor countries (Serbia, Croatia, AOI)

[IMG] [IMG]


New database entries and graphics

  • new leader files and pictures by Aser, especially for the Western Allies
  • some new techteams
    • JAP: secondary CV team if Yamamoto dies (see below), tank team Masaomi Yasuoka
    • GER: Telefunken
    • AST: Australian Imperial Forces (marines)
    • ENG: Coastal Command
    • ...
  • several new ministers (e.g. HOL)
  • numerous new model entries, icons and pictures (e.g. naval brigades)
  • expanded country.csv for new DH features (countries use foreign model entries)

[IMG] [IMG]


Tweaks to OOBs and events according to new information

  • e.g. for Austria, Czechoslovakia, France, Britain, South Africa, the Balkan states, Vichy France, USA
  • elite units
    • GER and SOV completey reworked
    • added hungarian and spanish elite units (Szent Lazlo, Spanish Legion)

[IMG] [IMG]


Techtree

  • re-sorted some techs (CAG and strategic bombers included into design-specialization-structure, moved logistics from infantry tab to industry,...)
  • fixed some errors (unlock commands for late submarines and improved superheavy BB)
  • introduced new 1937 model for mechanized infantry (available for construction according to existing rules for armored divisions)
  • added some late models for self-propelled brigades

[IMG] [IMG] [IMG]


Map edits

  • adopted new DH Full map data, areas and regions
  • some tweaks to critical areas (e.g. Sicily, Libya, some straits)


Changes to unit values

  • Reduced combat range bonus for fire control system & added bonus for scout planes and radar in return
  • transport ships: raised speed and desired combat distance a little bit to enhance survivability, reduced manpower costs
  • exchanged combat values for CL models 0 (protected cruiser) and 1 (light scout cruiser)
  • removed the option to attach medium tank brigades to armored divisions so that research and construction of alternative brigades becomes more attractive


Events (list not necessarily exhaustive)

  • completely reworked:
    • New Order East (occupation policies, Bitter Peace; introduced Reichskommissariate)
    • New Order West (Wester Allies peace events)
  • corrections and additions:
    • Great Patriotic War
    • german expeditionary forces in Finland
    • ahistoric developments in the Middle East
    • Bases for destroyers
    • Finnish Winter War
    • Death of Italo Balbo
    • Meeting at Hendaye
    • soviet IC relocation (now triggered by first province loss instead of declaration of war)
    • german Barbarossa offensive bonus (Barbarossa decision may still be triggered if the war is already going on)
    • Manhattan Project
    • japanese occupation of Indochina
  • newly added:
    • Navy's last stand
    • Total War / army's last stand (manpower decisions)
    • The battle for the mediterranean islands
    • Austrian forces and czech equipment takeover into the german Wehrmacht
    • The french manpower crisis
    • Chain Home
    • Non-Intervention into the Spanish Civil War
    • Soviel-lithianian treaty of mutual assistance
    • troops for AOI
    • Jungle Division
    • events for an ahistoric US entry into WW2
    • Sen-Toku
    • Hungary: licensed builds of war equipment (L-60B tank, Me210Ca)
    • jet fighter history
    • The Battle for Rotterdam / Dutch Naval Brigade
    • spy cruises of LZ130
    • Yamamoto's assassination
    • The fate of the german and italian merchant navies
    • Via Balbia
    • Hungarian-slovakian war
    • French-Thai war
    • Warsaw Uprising
    • Coup attempt in Liechtenstein

[IMG] [IMG]

[IMG] [IMG]


Bugfixes

  • solved problem with modernization time for battlecruisers
  • removed wrong naval bases (inland provinces)
  • deactivated manual unit type change for elite units (technically not feasible)
  • added missing minister effects for large DDs
  • partisan activity now decreases over time instead of increasing
  • changes to revolt.txt according to new/reworked event chains (e.g. locked manual release if ISR and ARA)
  • initial trade agreements: made prices match resource_values file (exception: british oil trades, representing equities in Iraq and Persia)
  • deactivated pre-set land brigades builds in starting OOBs because AI can't attach them



Changelog Patch 1.03A (March 10, 2016)

Events:

  • fixed: KWA offensive bonus against China never ends
  • naval treaty event for Germany now correctly checks for carrier builds
  • "US help for dutch marines" trigger fixed
  • added compensation for dissent caused by ending the non-aggression-treaty between GER and POL
  • fixed trigger for "ahistorical developments in the Middle East" event (now considering IRQ joining Axis/Allies by event)
  • removed possible finnish claim on Petrozavodsk in peace event with SOV
  • Reichskommissariate: fixed provinces needed for release (Rosenberg decisions); claims should now be given to RKs on release even if just occupied
  • partisan activity in Yugoslavia/Greece and Russia now peaks in some year and will end in 1949/1959
  • New Order West: trigger fixed & tiny rework with regards to content
  • delayed manpower events for human GER by some months to make an early attack on France more difficult
  • tweaked probability for handing over Indochina to Japan (Japan in Axis)
  • new/enhanced events: RAF crisis, Churchill's cabinet ("war ministry of national unity"), slovak OOB, Tripartite pact with Yugoslavia
  • several small additions and tweaks


Database entries & country setup:

  • reworked chinese and japanese OOBs (+ minors) according to new research
  • added basic air force doctrines to most INCs
  • deactivated ENG and FRA manual release for Axis countries
  • historical corrections to some techteams in several nations
  • added new names for german CVL and CVE builds + russian, italian and chinese units
  • set ministers needed for Italian surrender event (Badoglio/switching sides) to earlier starting dates
  • several small fixes to unit/division/model names, fixed some typos and string errors (models.cvs), renamed some pictures (umlaut causing display errors)
  • english (=! UK) leader file now should work properly
  • some new model pictures and icons (i.e. MAN & MON)
  • removed some duplicate name strings


Unit values:

  • added missing fuel consumption for SP rocket artillery model 2
  • raised hard attack for 1944 garrison
  • fixed some obvious errors and typos



-------------------------------------------------

Download and installation

NOTE: This game version had a serious error! You have to edit the files before you can play a game! Or wait for the upcoming version of the TRP with a bugfix and new content (release soon).

  • You need the latest Darkest Hour patch 1.04 RC2 (final).
  • Click here to Download TRP 1.03 (458 MB).
  • Unzip (using 7zip) into Darkest Hour's Mods-directory. Check if the folder hierarchy is correct.
  • Click here to Download TRP Patch 1.03A (5 MB).
  • Unzip (using 7zip) into the TRP folder inside Darkest Hour's Mods-directory. Overwrite files if prompted. Check if the folder hierarchy is correct.
  • In Darkest Hour Launcher select "TRP 103" as Mod (language: English or German) and start (Checksum: XDTG).

Information and instruction for version fix:

OK guys, here's what our test games indicated:
It seems as if the game engine wants to use the id and id-type that we used for the predefined convoy serial run in Italy for a convoy in ENG. It assigns this very same ID dynamically on scenario startup, which doesn't result in an error message popup, but may ultimately lead to a CTD somewhen in August or September 1936. Assigning a new ID and/or ID type for the convoy run seems to solve the issue.

It's a strange error since we didn't touch the ID nor the ID type for the convoy build since the initial setup some years ago.

As long as we discuss what to do, you may correct the issue by opening Darkest Hour\Mods\TRP 103\scenarios\1936\italy.inc and changing


CODE: c id = { type = 4712 id = 1300 }

into

CODE: c id = { type = 23500 id = 1300 }



Have fun!

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Comments  (0 - 10 of 12)
blitzfire5
blitzfire5

well i doubt anyone will check this, but i was wondering if any of you knew how to unlock an EUG file.

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Guest
Guest

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JackNight93
JackNight93

Yeah I really love this game :) playing like every time when i have school classes xd

Reply Good karma Bad karma+4 votes
Lucaswaffen/AMDK6
Lucaswaffen/AMDK6

The best game of strategy. i love the realism of AI and the Events of Axis.

Reply Good karma Bad karma+1 vote
Sgt.Hedrick
Sgt.Hedrick

is this like the board game risk or axis and allies?

Reply Good karma Bad karma+1 vote
3rdguards
3rdguards

no its much better than that

Reply Good karma Bad karma+2 votes
Scionti
Scionti

One of the best strategy games ever made.

Reply Good karma Bad karma+3 votes
=DMP=Leonidas
=DMP=Leonidas

Hello community,

The DesignModProject has finalized its work on Hoi II.

We now have the complete collection of all 40 mods as a complete installer in the form of a DVD download. With Cover, label and manual.

Download:
Heartsofiron.eu"]

Reply Good karma Bad karma+3 votes
=DMP=Leonidas
=DMP=Leonidas

Hello community, i you a MOD, or better and more specifically, a brilliant modprojekt.

Reply Good karma Bad karma+2 votes
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