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Grimslingers boasts a truly innovative mobile card game experience. It features a compelling single player campaign set in a Sci-Fi Fantasy Western, 2 player coop battles, online duels with your friends and players worldwide, character progression, deck building, and more!

Post news Report RSS Development Roadmap + Update to Posse Duels

A few rule corrections to the 4 Player Posse duel, as well as the development roadmap for High Moon.

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Small update to the 4 Player Posse Rules.

After a few hours of play testing I've adjusted a few things in regards to 4 Player Posse Duels.

1. HP reduced from 20 to 10. (Duels will now last 15-30 minutes instead of 30 - 60)

2. Combining Elements with your partners now does TRIPLE damage (6 dmg) instead of double. The reason is there was no real incentive to combine elements before, as each of you could play separate elements, apply the effects of each and doing a total of 4 damage. Having combined elements do 6 damage (it's still 4 DMG in 2 player duel and 3+ player deathmatch) gives more incentive to Posse members to combine elements.

3. (This one is more general) clarified the order in which cards are discarded. If you combine two elements to make a shield, you put the element on top that has the effect you want to use (such as +4 hp, because you can only choose 1 effect from the two cards). When discarded your combined Elements, the card on top is discarded first, and the one on the bottom 2nd. This relates mostly to Lightning's "reactive last discarded card".

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High Moon Development Roadmap

Everything that isn't already finished. This is to give everyone an idea of where High Moon is at in terms of development, and what I'm currently working on. I'll be updating/crossing things off the list each week.

Rulebook
- Finalize the Basic Rulebook contents (90% done) IN PROGRESS
- Bring into photoshop and add visuals/art.
- Finalize the Standard Rulebook content (70 % done)
- Bring into photoshop and add visuals/art.

Darkness cards

- Convert “Elementalist” card PSDs to “Darkness” ones. (50% done)
- Create Darkness character art. (40% done) IN PROGRESS

How to play the game videos
- Write the script (50% done)
- Film it
- Edit it

Packaging Art
- Large Pro Box Art
- Small Pro Box Art (50% done)
- 54 Card Tuck Box Art (95% done)
- 36 Card Tuck Box Art (95% done)
- Card Placement Mat Art

Color Tests/Quality Check

- Order Print Color Tests IN PROGRESS
- Adjust Colors based on the received test prints.

Kickstarter Reward Tiers
- Decide Backer Reward Tiers text (20% done) IN PROGRESS
- Get community feedback on backer rewards and make adjustments.
- Finalize Backer Rewards text
- Create art and visuals for Backer Rewards.

Kickstarter video
- Visuals (10 % done)
- Audio/Music (5% done)
- Editing

Kickstarter Campaign
- Insert reward tiers, art and visuals to KS page.
- Fill in additional content for KS page (explanations etc).
- Decide stretch goals (10% done)
- Calculate an appropriate KS goal for funding. (50% done)
- Launch Kickstarter Campaign

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