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Grimoire. A roleplaying adventure game that utilizes a unique battle system based around the drawing of arcane runes. You take on the role of Amelia, a young witch, as she struggles with dark adversaries while exploring the world of Augury. Grimoire features a peculiar gothic world littered with aberrant monstrosities and foreboding atmospheres. Only through the mastery of the runes within the pages of the Grimoire will Amelia be able to stop the oncoming darkness.
We've been quiet for a while now but have been working hard on the game, especially on producing the lore and denizens of Augury. This week we will showcase a whole bunch of monsters that we have been developing that you will encounter as you play through the game.
First off
Made by masons and mages in a time long past, these living stone statues were originally created as temple guards. Gifted with "semi-sentience," the statues were able to operate autonomously for monthly stretches at a time with little contact from their overseers.
Creators of some of the earliest primitive rune magic of the Prime Material Plane. With their power the Klidheim were quick to become rulers of a neolithic Augury. The primitive peoples of Augury were forced into lives of servility lest they be destroyed.
Inevitably,the Klidheim became their own undoing. Fat and opulent, they became factious and suspicious of one another. Riots became skirmishes, and skirmishes became battles until the Klidheim consumed themselves in the fires of civil war.
The survivors fled to the swamps and jungles seeking isolation. Scarred by the destruction of their cities, the Klidheim became superstitious. Their self-imposed exile bred xenophobia. They soon devolved into a tribal people, fearful of ever gaining the power they once had - seeing their current state of affairs as atonement for their past sins.
Travelers tell tales of a misty,silvery being with an "inhuman face" plaguing the off-beat roads
of Augury. The figure is said to drift about like smoke in the wind but maintaining its humanoid form. It's said the creature shuns groups of people, and instead, attacks the lone traveler. The victim is usually found on the side of the road, body contorted into a violent geometry caused by intense neuromuscular spasms.
The stuff of children's nightmares this, shadowed and hunched humanoid figure prowls the dark corners of the world. Preying on the young of sentient species all over Augury. For all the differences of the planet's peoples, the Shade Man is the one commonality among them all. Binding them all in fear for their children's safety.
A passive but opportunistic killer. The Swamp Kelpie allows only the top of its horse-like head to pierce the surface while it drifts languidly in the waters of Augury's bogs. Its reed-like hair camouflaging the rest of its body, the Swamp Kelpie hides in plain site from the casual observer.
That's all for now! Stay tuned for our next update where we will hopefully reveal more of the actual gameplay of Grimoire and how you will interact with the world of Augury.
This Friday's update is focused on those who are working against Amelia in the world of Grimoire.
Saw your wonderful concept art on deviantArt....looks like it will be amazing,looking forward to the end product!!<3
looks beautiful im tracking this :D
this game will be free?
I believe it's indie and retail.
We will likely have a lite version of the game that will be free on the web and iPhone. The retail versions for PCs and phones will be very inexpensive though.
I love the cute style of this! Tracking :)
Indiedb.com
Cutest thing ever, I'd love to have it in a corner of my room while I'm asleep
Though the concept has been done, Lost Magic(2006) Nintendo DS (http://ds.ign.com/objects/770/770337.html) in which i did enjoy the concept, i don't know how well that will work on the computer, i tried emulating that game on my computer and drawing the symbols was hard, due to the fact that the game had a lot of combinations of complex shapes. Though it worked on the DS, i think you might have a hard time on the PC, but I will follow this game like a fly on ****, because i loved this concept four years ago and was sad that no one ever went through with it, i hope and pray that you can pull this off, because it sounds great
The Description of this Combat System makes me think of The Void.
Except on investigating I've found your spell system is somewhat like a card game, while The Voids is real time drawing spell-casting.
You cast spells by drawing them with the mouse and such. It's atmosphere is unbelievable. I never completed the game because honestly, it gets depressing somewhat. I felt like I was sinking into a dark place while playing...but that's a good thing.
Our spell casting is real time as well. You just need to collect the different symbols thru the adventure part of the game. But once in combat you draw them using the mouse.
Ok, but in The Void, you don't pause to do it, or bring up a screen like your screenshots show. You just do it in real time with your mouse and such, to keep flow of the combat.