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Grim Legions is a fantasy turn-based strategy game, played on a hex grid. In Grim Legions, you control units that move around the map trying to capture towns. Each turn, the towns recruit more units. The aim of the game is simply to wipe out your enemy (destroy all their troops and capture all their towns). There can be up to 4 players, and you can make alliances with other players.

There are three different types of troop: infantry, archers and cavalry. There's not much difference between these types, archers are just better than infantry, and cavalry better than archers. Unlike a lot of other games, you can combine multiple troop types in one unit (or "legion"), and you can split and merge them as much as you like.

Map generation is randomized, but you have a lot of control over it. E.g. if you get sick of your units taking ages to move through the mountains, you can just generate a map without mountains. You can also decide how much of the map you want to be water (which no troops can move through), from 0% to 60%. There are also 3 map sizes to choose from. This means - despite the relatively simple gameplay - there are quite a few different scenarios. You can end up spending a lot more time playing this game than you think!

Grim Legions is currently in open beta. You can download it for Windows or Linux, or play the web-based version (which uses WebGL)

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Grim Legions v0.2 released

News

It's definitely been a fun couple of weeks having feedback on the game after the first open beta release. It's mostly been positive too, which is always nice :)

So we've now made our second release, which is available on the website: Grim-legions.zeefin.net

There were a few suggestions and bug reports... we've squashed a few nasty bugs, and taken up some of the suggestions, e.g.

  • There was a bug that let you move legions infinitely! It took a bit of messing around, but basically when 2 legions merged, it always took the movement points of the unit that moved onto the first... that was a bit of a face palm moment... now it always takes the lowest one
  • You can now change the movement speed of legions, so you don't have to wait so long for the AI to move (especially if it has a lot of units)
  • Also made the help a bit better

There was also a bug we managed to track down right before we finalized the release, which meant phantom legions could sometimes appear... was about 3 hours of solid debugging trying to track that one down just before we wrapped up the release!

We've also added a new desert tileset (and updated the existing one).

Desert Tileset

There should be at least one more release before 1.0. One of the major things still left to add is map reveal / fog of war.

Comments and suggestions welcome - either post here, or on our forum.

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Grim Legions v1.0 (Linux 64bit)

Grim Legions v1.0 (Linux 64bit)

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Grim Legions v1.0 for Linux (64 bit) - Full Version.

Grim Legions v1.0 (Windows 64bit)

Grim Legions v1.0 (Windows 64bit)

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Grim Legions v1.0 for Windows (64 bit) - Full Version.

Grim Legions v0.3 (Linux 64bit)

Grim Legions v0.3 (Linux 64bit)

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Grim Legions v0.3 for Linux (64 bit) - Full Version.

Grim Legions v0.3 (Windows 64bit)

Grim Legions v0.3 (Windows 64bit)

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Grim Legions v0.3 for Windows (64 bit) - Full Version.

Grim Legions v0.2 (Linux 64bit)

Grim Legions v0.2 (Linux 64bit)

Full Version

Grim Legions v0.2 for Linux (64bit) - Full Version

Grim Legions v0.2 (Windows 64bit)

Grim Legions v0.2 (Windows 64bit)

Full Version

Grim Legions v0.2 for Windows (64 bit) - Full Version

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