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GG is a mix between the popular MOBA and RTS genre. Control your own character and build up your own army to defeat the opponents!

Buy items and units to get your economy rolling, or start killing enemies by yourself. This game allows you to play as your own character in the game world to defeat your opponents. Because this game is Player vs Player and vs Environment, you're up for a challenge.

Enemy bases can be captured to spawn new units from there. Make sure your homebase doesn't get captured or you will lose the game.

Testing phase will be moved unfortunately due to my PC what needs fixing and other personal events like moving out. The game will be finished. Unfortunately I can't predict yet when.

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Welcome to the weekly update blog!
This week's updates: RTS elements like micromanagement, AI and a start of the menu

I'll be trying to update all of you at least every week so you know what's going on, what's to be expected and have enough time to receive feedback.

GG did not have the feel yet that you were actually playing an RTS. This was mainly because every unit had their own purpose and ignore specific orders like standing still. To fix this, units like minions will not automatically go to the enemy base but will stand still until you command them to do so.

This way you can set up a nice lineup where you will fight your opponent with. With the multi-selection feature I added in you can have even more control.
I'm also currently working on making group selections. If you (for example) hit control + 1, all the selected units will now be assigned to group 1. So if you hit the 1 key, every unit from that group will be selected.

AI is something I really want to put in the game. If nobody is online you will still be able to play the game. This was a problem when I was making Ravage Online, it died off because of the lack of players online at the same time. With AI I hope to prevent this issue from happening again. It also is (fortunately) easier to create AI in a game like this than in Ravage Online. Especially because of the pathfinding from the game engine itself.

Currently the AI will show you a bit of how to play this game as well. They farm up some gold, get an economy going and in the end create an army to finish their opponents. It will take a lot of time adjusting the AI to make them realistic like players, but I think this will bring a great addition to the game.

The menu is something that has to come as well. Currently the introscreen and the loginscreen are done. Next is to make a lobby where you can start a game, chat with friends, change some settings or view profiles of others. Preview:

Everything is currently a placeholder as I need to change the art (mainly 2D).

That was it for this week, thanks for reading! Hope to see you all next week.
If you like this project, please do consider tracking this game.

- Ivar aka Evayr

Weekly update: 19th of May

Weekly update: 19th of May

News 1 comment

Changes to healthbars, shop UI, selling items and a new unit type called 'Frontliners'

Grievous Grounds is now on IndieDB!

Grievous Grounds is now on IndieDB!


It was about time to show this unique game with its unique gameplay.


i love MOBA games and that my friend,looks nice!

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Daed game?

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Evayr Creator

Sorry for the late reply, but the game is not dead. I will finish this game. Currently have a lot of issues like my PC dying (data is safe though), a small surgery and moving to a new place for my new school.

I will most likely be posting again after my PC has been fixed. I can't really develop this game on my laptop though because it's unfortunately too weak. It can run the game but running the server AND the client at once kills it.

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Evayr Creator

Posting on my phone here, telling you all I have caught a fever since tuesday. Because of that there will be no weekly news tomorrow. Sorry for the inconvenience.

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Looks pretty cool! Can't wait when this is going to be released! :)

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