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Drohtin – Tales of an old Kingdom is a medieval real time strategy game. Building up a successful economy is the foundation of a thriving culture, advanced technology and a powerful army. Force alliances, trade resources and destroy your enemy.

Economy
In your medieval village are many different buildings to cover all the needs of your citizens. Each building provides one or more production cycles to produce goods. You can optimize the production cycles to get the best results. So one building can produce different goods depending on the needs of your citizens. The population grows depending on the fulfillment of their needs.

Culture and Technology
The technology advance is the corner stone of the development from the small settlement to a powerful city. The technology progress empowers you to build better and more complex buildings which produce high valuable goods.

Territory
The random generated landscape appears authentic with mountains, valleys, rivers and lakes. Wildlife acts naturally.
The landscape is structured in regions. Each region is individual, which means it has different pros and cons like size, available resources, shape and profile. A village is bound to a region and cannot grow over its borders. It is not possible to found a village at a neighboring region. The selection of the region is an important aspect in the further development of the village, because the village has only access to the resources in the region or the neighboring regions.

Military
The military helps you to defend your village or conquer new ones.

Game modes
Endless game (Singleplayer / Multiplayer)

You can set up all world parameters to generate the world or use self-created maps from the editor.

Campaign (Singleplayer)
Follow a predesigned story.

For more information's visit the dev-blog.
Vote for the game on Steam Greenlight.

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Menu Update

News 1 comment

Hi folks,

we finally updated our ingame gui. We tried some new styles and finally we find a good one. The menu itself is not ready, but we want to show the current status of the development.

Ingame Menu

At the moment we have the 3 parts "top menu", "build menu" and "unit menu" in our gui. Lets have a look in detail:

Ingame Menu

Top Menu

The top menu shows the current amount of the basic resources in the village you are looking at. It is possible to change the displayed resources and adapt it to your needs. Furthermore the top menu shows the resources available in this area of the map. With this information you can find a good spot for your village.

Ingame Menu

Build Menu

The build menu shows all buildings. Each level of your village has a set of buildings. As soon as you reach the next level of the village you are able to build a new set of buildings. As you can see, we are planing 4 level. Each level will have 10 until 15 different buildings. That means the final game will have approximately 50 different buildings.

Ingame Menu

Unit Menu

The unit menu has 3 parts. The first part includes the name of the unit (in this case the name of the building), a picture and the health of the unit. The second part contains unit specific information. In this case it contains the resource in this building (1 bole, 1 firewood). The third part of the unit menu contains buttons to interact with the unit. In this case it is a button to force that a carrier collect the resources stored in the building.

Outlook

We are planing to add a mini map and some kind of information strip with important information for the player.

We hope you like the new style of the gui. So feel free to comment and share your ideas with us.
Please do not forget to support us on Greenlight.

The Benefits of Tents

The Benefits of Tents

News 1 comment

The artilce describes why we implementated tents as buildings in Drohtin. Furthermore we want to present 3 new buildings (the Smoker, the Residential...

Drohtin now on Greenlight

Drohtin now on Greenlight

News

Drohtin is now on Steam Greenlight. We also added some new buildings of the next city level.

Drohtin - Official Trailer Released

Drohtin - Official Trailer Released

News 4 comments

We are very proud to finally present out first trailer. Watch, enjoy and feel free to give feedback for us. We are also finished the main features list...

Chapel is ready

Chapel is ready

News 3 comments

More and more building becoming ready. Now the chapel is also done. We would like to show you the result.

Post comment Comments  (0 - 10 of 20)
DrohtinDev Creator
DrohtinDev

New Gameplay Video available after a long long long (way toooo long) time:

Reply Good karma+1 vote
Jetcutter
Jetcutter

Bored as hell, got anything?

Reply Good karma Bad karma+2 votes
PetrenkaPie
PetrenkaPie

Tracking as hell. =D

Reply Good karma Bad karma+1 vote
Jetcutter
Jetcutter

Well done, Mate

Reply Good karma Bad karma+1 vote
yangkee101
yangkee101

The game's concept seems terrific!
May I ask if the grafics shown in the trailer is close to the final product or not?

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DrohtinDev Creator
DrohtinDev

The graphics in the trailer are ingame. This is how the game looks at the moment. It should give you a idea of the style of the game. We definitely want to add more details to the world (e.g. gras, mushrooms, more textures on the map, more animals, more plants) but we also want to keep the game playable at normal computers.

Probably the game will never look like a AAA title but we try to come as close as possible.

Reply Good karma+1 vote
Guest
Guest

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***Geroj***
***Geroj***

And soldiers will work how?

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DrohtinDev Creator
DrohtinDev

At the moment we do not have a full concept for military. We are playing with some ideas:
- probably we have guards (associated to a building like tower or barracks) and soldiers (not associated)
- guard/soldier is a profession, that means people has to learn it
- guard/soldier have needs (like food)
- you can group soldiers (in different levels)
- there will be different kind of soldiers (e.g. sword or bow)

We are very open for every new idea about this topic and we want to discuss different possibilities.

Reply Good karma+1 vote
***Geroj***
***Geroj***

Like go to barracks and train soldier for some resources aka command and conquer style?
Or something more sofisticated like create armor/weapons from resources, equip your soldier and train him -set of skills or just simple experience system, some simple inventory system showing what your soldiers have when you click on them

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DrohtinDev Creator
DrohtinDev

A blacksmith will create the armor/weapons from resources. If you want a soldier you need a human (at the right age),the necessary equipment (depends on which kind of soldier you need) and a barrack.
Now you have an inexperienced soldier. He will get experience by two ways:
- to train in barracks (experience limited)
- fight against a real enemy

Maybe we will split the experience in general war experience, weapon specific experience, offensive and defensive experience.

An inventory System for soldier is not plan because every swordsman (or archer, or..) will have the same inventory (e.g. sword, shield, armor).

But we really want to create a system to transform soldiers (e.g. change a swordsman to an archer).

Reply Good karma+1 vote
***Geroj***
***Geroj***

Or you can do what dungeon keeper done
Creatures in DK trained until 5lvl and gained experience above 5lvl only from fighting
But I really like that weapon/armor specific exp idea

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Latest posts from @drohtin

Hops can grow at the field now. Everyone knows the next resource :D #gamedev #indiedev #indie #gaming #games T.co

Mar 12 2016

New Farm building surrounded with free placeable fields! #indiedev #indiegames #gamedev #gaming #gaming T.co

Mar 11 2016

First impression of the new farm building. #blender #jme3 #indiedev #indiegame T.co

Mar 6 2016

Ich habe ein @YouTube-Video von @321spiele positiv bewertet: Youtu.be Was wurde aus ! - Drothin - Gameplay Deutsch -

Feb 25 2016

New Awesome Drothin Gameplay video Youtu.be via @YouTube #indiedev #gamedev #indiegames #jme3

Feb 25 2016

Time to Market - Reduce your build time with Ant and Ivy Drohtin.org #indiedev #indiegames #gamedev #jme3

Nov 11 2015

RT @FP_Evan: Yeah, that looks about right. #gamedev T.co

Jun 11 2015