Drohtin – Tales of an old Kingdom is a medieval real time strategy game. Building up a successful economy is the foundation of a thriving culture, advanced technology and a powerful army. Force alliances, trade resources and destroy your enemy.
In your medieval village are many different buildings to cover all the needs of your citizens. Each building provides one or more production cycles to produce goods. You can optimize the production cycles to get the best results. So one building can produce different goods depending on the needs of your citizens. The population grows depending on the fulfillment of their needs.
Culture and Technology
The technology advance is the corner stone of the development from the small settlement to a powerful city. The technology progress empowers you to build better and more complex buildings which produce high valuable goods.
The random generated landscape appears authentic with mountains, valleys, rivers and lakes. Wildlife acts naturally.
The landscape is structured in regions. Each region is individual, which means it has different pros and cons like size, available resources, shape and profile. A village is bound to a region and cannot grow over its borders. It is not possible to found a village at a neighboring region. The selection of the region is an important aspect in the further development of the village, because the village has only access to the resources in the region or the neighboring regions.
The military helps you to defend your village or conquer new ones.
Endless game (Singleplayer / Multiplayer)
You can set up all world parameters to generate the world or use self-created maps from the editor.
Follow a predesigned story.
we finally updated our ingame gui. We tried some new styles and finally we find a good one. The menu itself is not ready, but we want to show the current status of the development.
At the moment we have the 3 parts "top menu", "build menu" and "unit menu" in our gui. Lets have a look in detail:
The top menu shows the current amount of the basic resources in the village you are looking at. It is possible to change the displayed resources and adapt it to your needs. Furthermore the top menu shows the resources available in this area of the map. With this information you can find a good spot for your village.
The build menu shows all buildings. Each level of your village has a set of buildings. As soon as you reach the next level of the village you are able to build a new set of buildings. As you can see, we are planing 4 level. Each level will have 10 until 15 different buildings. That means the final game will have approximately 50 different buildings.
The unit menu has 3 parts. The first part includes the name of the unit (in this case the name of the building), a picture and the health of the unit. The second part contains unit specific information. In this case it contains the resource in this building (1 bole, 1 firewood). The third part of the unit menu contains buttons to interact with the unit. In this case it is a button to force that a carrier collect the resources stored in the building.
We are planing to add a mini map and some kind of information strip with important information for the player.
We hope you like the new style of the gui. So feel free to comment and share your ideas with us.
Please do not forget to support us on Greenlight.
Drohtin is now on Steam Greenlight. We also added some new buildings of the next city level.
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