Grasp is a 2D visual puzzle game where your visual perception is challenged. Start a journey through vast lands in search for The Lost Shapes. Find the shapes by combining elements of the environment in interesting and smart ways! Your perception may change. Not always what you see is what you had seen before.
It's funny how the game improved after I did some final polishing, implemented character animations, changed the main menu, added a soundtrack etc.
almost there!
Part of the Finite State Machine logic behind one of the tutorials. The FSM is being designed using a plugin called Playmaker. It's proven to be really...
finite state machines to design tutorials and intros
In between playtesting and collecting feedback of the level already implemented, I take another look into the colours to try and achieve a more pleasant...
a slight iteration of the art direction: colours!
How the behaviour of the visual elements are communicated in Grasp. They could be different types of objects, elements of the environment etc.
interaction feedback and mechanics
Last time I asked you which of those many concept arts you guys found more interesting. People voted by posting on Facebook and messaging me on Skype...
the chosen one
Dozens of concept arts for the main character. I’m currently developing a game as a personal project. My personal goal and challenge is to do it entirely...
concept arts for the main character…
I've been designing and developing the game Grasp on my own time for some months. As I continue progressing with its development, I believe it's finally...
grasp
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