Grasp is a 2D visual puzzle game where your visual perception is challenged.
Start a journey through vast lands in search for The Lost Shapes.
Find the shapes by combining elements of the environment in interesting and smart ways!
Your perception may change. Not always what you see is what you had seen before.
Features:
It's funny how the game improved after I did some final polishing, implemented character animations, changed the main menu, added a soundtrack etc.
I'm so proud of what I achieved with this little pet project! What a fun ride it's been. So many things learned! I should release it soon. When I do, I would be über honoured if you all could play it.
I'm happy and I can't wait to publish it and move on to new and different challenges! Grasp will be published on Desura, for free (and possibly other places too...). I think it's a good idea to release it for free to enable anyone to play it instead of setting whatever price that might scare someone away.
Therefore, my gains with Grasp will be completely intellectual and professional. Money is a consequence from my overall improvement and chance to work in something bigger and better, amirite?
-- Anselmo
Part of the Finite State Machine logic behind one of the tutorials. The FSM is being designed using a plugin called Playmaker. It's proven to be really...
In between playtesting and collecting feedback of the level already implemented, I take another look into the colours to try and achieve a more pleasant...
How the behaviour of the visual elements are communicated in Grasp. They could be different types of objects, elements of the environment etc.
Last time I asked you which of those many concept arts you guys found more interesting. People voted by posting on Facebook and messaging me on Skype...
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I've just read about Playmaker but never really tried it as I am a very conservative when it comes to scripting, I want the code in it's 'true form'!
But really, how is it to work with?
Give it a try! :)
I too believe that some things will be always "safer" to implement with code in its "true form", but I can't tell how much time I already saved by creating FSMs of repetitive behaviours and changing the affected gameObjects. It's very handy for sure.
There are tutorials on Youtube, wiki and forums.
But as an overview, Playmaker comes with all sorts of "actions" (you can create yours too) that you choose depending on what you want to implement, and simply tell the plugin what to affect.
Here's a "Delay state":
I.imgur.com
When the game gets in this state, a time starts running and as soon as its value is equal or greater than my "t_delayLimit1" variable (2 seconds), it follows the "FINISHED" transition to the next state.
tl;dr: give it a try, I bet you'll find it useful too :)
Thanks,
Anselmo
Oooh, looks interesting, I'll give it a look! :)
Is it a pig? Or a cat? Looks good
It's a crazy creature with some cat-like ears
Thank you!