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What?


As part of a two-person team that scrutinizes paranormal phenomena, you investigate unusual murders in a typical suburban house. Moving between astral worlds, you and a partner play back various events on the day of the incident to find some clues. However, this place has revealed that the case is not limited by merely ghosts – something eerie and cruel was hidden in the house and its dark corners. So how to solve this enigma and not to be “gone in the mist”?

Why?


  • Huge emphasis on the atmosphere and depth of the game universe;
  • Even more emphasis on unpredictability/intimidation through random situations;
  • Decision-making which affects the further storyline;
  • No physical barriers and logic in astral worlds.


Who?


We are ordinary indie-developers who are fond of horror games and have a huge desire to show the world not only the product we develop, but our plexus of fears and complexes as well. We love our art, this is a part our souls, a representation of our inner worlds, a vision of the surrounding us environments and, finally, ourselves.

Where?


Join us on Discord to see more news: Discord.gg

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Although this April has already started to heat our hearts after such a winter, the warmest thing I have experienced this year just happened – my own horror game has been published on Steam Greenlight. Finally, I have something that a perfectionist inside of me agreed to present - a cut scene from the game uploaded as a Greenlight trailer.

Dear friends, I’d like to invite you to watch this video and, perhaps, support my game on the Greenlight, if you’re kin on what I’ve developed. Thanks!

Greenlight link: Steamcommunity.com

Game description:

As part of a two-person team that scrutinizes paranormal phenomena, you investigate unusual murders in a typical suburban house. Moving between astral worlds, you and a partner play back various events on the day of the incident to find some clues. However, this place has revealed that the case is not limited by merely ghosts – something eerie and cruel was hidden in the house and its dark corners. So how to solve this enigma and not to be “gone in the mist”?

  • Huge emphasis on the atmosphere and depth of the game universe;
  • Even more emphasis on unpredictability/intimidation through random situations;
  • Decision-making which affects the further storyline;
  • No physical barriers and logic in astral worlds.
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Gone in the Mist
Platforms
Windows, Mac, Linux
Developer & Publisher
Tima Zhum
Engine
Unity
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Style
Theme
Horror
Players
Single Player
Project
Indie
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