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Goldeneye 25 is a mission to remaster GoldenEye 007 for the N64 to the Unreal Engine by GE64's 25th anniversary in August 2022. All assets will be created from scratch. The game will be completely free to play. No copyright infrigement intended.

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GoldenEye 25 - Frequently asked questions



  1. There is already an existing GoldenEye game called GoldenEye: Source. So why GoldenEye 25?
    Our project is by no means a competition to GoldenEye: Source. We both are former or still active developers on the latter project and we're highly fond of it.
    GoldenEye: Source has one major difference though: It is a multiplayer game only whilst GoldenEye 25 is meant to recreate the single player missions.
    It goes without saying that we're also developing "25" on the Unreal Engine and not Source Engine.

  2. What will it cost?
    Once finished GoldenEye 25 will be entirely free to play.

  3. On what platforms will it be released?
    Our main goal is to release on PC. Linux and Mac releases are possible. Any console release is highly unlikely.

  4. Do you appreciate our feedback?
    Absolutely! We're are thankful that you take time to monitor our outlets and give your feedback on what we do.
    Though do keep in mind that most of what you see is unfinished and subject to change.

  5. Why is the release date so far away?
    As of now we are two people working on this game. Every asset is made from scratch. This takes time. We want to deliver a solid, well-balanced game. Last but not least 2022 will mark the original
    GoldenEye's 25th birthday.

  6. Aren't you afraid of a C&D?
    To be very clear: We are very well aware of a potential C&D as many of you pointed out. But GoldenEye: Source has existed for many years without being shut down. So we do hope we won't be shut down either. We're just going to keep working on the game and not be deterred by the legal confusion surrounding the GoldenEye IP.

  7. Why do you release pictures, movies and other forms of documentation already?
    We always try to think of our community first. Since it was not common practice back in the 90's, we never got major insights into the development of the original GoldenEye 64. The situation is different now. We can take advantage of social media and YouTube. We want to let you be part of the development and we'll build up a well documented archive in the process.
    To sum it up: We want to give you what we, ourselves, would like to see, if we were following this game's development.

  8. Can we support this game financially or is there any sort of crowdfunding?
    We follow the same philosophy as GoldenEye: Source. To minimize the risk of any legal interference we do not accept any sort of financial support.
    Although we highly appreciate the gesture and the love.
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Media Coverage

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Still four years to go we could already get some media coverage on GoldenEye 25!

This Week In Mods: October 7 2018

This Week In Mods: October 7 2018

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The biggest mod stories for the week of October 7 2018.

Comments  (0 - 10 of 131)
TGP482
TGP482

This is a bit of a stretch, but do you think that it's possible to add a cheat that causes all the enemies to freak out like in the original when you tilt the cartridge? This is what I'm talking about Youtube.com

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daniel.k.brown1988
daniel.k.brown1988

This is something i really want to be finished

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LuchadorDev Creator
LuchadorDev

We're doing our best and we won't give up!

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A3R0G4G3
A3R0G4G3

Sorry for the lapse in attendance for the page, but I saw some of the videos recently posted on social media and loved the sound design. I enjoy the fact that you guys are taking meticulous care of the soundtrack for the game, and REALLY like the Eric Serra-inspired score (I absolutely loved his work in Nikita as well as the film GE). I was always disappointed with sound design in recent games where the machine guns and pistols sounded very weak and without a strong cinematic presence, but you guys are absolutely crushing them with Goldeneye 25! Keep up the great work!

Btw Yannick, I absolutely love that you have a Juno synth in the background- I’m super nerdy about that kind of stuff!

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GoldenZen Creator
GoldenZen

Oh thank you so much! How kind of you to say that. I'm glad the things we pay extra attention to get noticed :D
Cool you've noticed the Juno. In that case it may be cool for you to know, that it was used on a couple of tracks in GoldenEye 25.
Best,
Yannick

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LuchadorDev Creator
LuchadorDev

Thank you! Yannick is doing an outstanding job and he will appreciate this comment a lot!

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Guest
Guest

Will the original music be here? The new ones seem to be a drawback so far in my opinion. A option to change it to the original would be neat. :)

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GoldenZen Creator
GoldenZen

Fascinating thing to say when you haven't even heard 1/10 of the score and not seen it in action properly. But have your way...

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LuchadorDev Creator
LuchadorDev

Sorry, we legally cannot include the original music in the game.

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Guest
Guest

I've heard the music. I did not mean to bring a bad vibe to my comment.

Not the original as in ripping the sounds straight from the game, but a remixed set.

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m0useCat064
m0useCat064

Something like this remake would work great, assuming the creator is onboard with supporting the project. Just listen to that rendition of the missile silo!

But many actions that brings the experience closer to an ideal remake incurs legal risk, even if nothing in that soundtrack remake samples from the original. I think it's potentially worth it (at least as a mod), given that significant risk has already been taken with the project's name, and given that the soundtrack is a remake.

If not, then mod support at the very least could help with that, if there's time in the project to integrate a mod plugin such as mod.io.

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GoldenEye 25
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Latest tweets from @007goldeneye25

RT @YannickZen: The level facility in @GoldenEye25 is getting new music. We've reconsidered what we've had and decided to go for so… T.co

May 23 2020

RT @drdoak: In these testing times, if one is deploying Special Forces, it is essential that they wear effective PPE. These are… T.co

May 11 2020

Did a lot of work on the Dam truck this past week. Also, Unreal 4.25 was released and I updated GE25 to this latest… T.co

May 9 2020

RT @YannickZen: All my little helpers making the @007GoldenEye25 #soundtrack come to life! . . . . . #GoldenEye25 #GE25 #GoldenEyeT.co

May 9 2020

Awesome!!! I really love your software! EmberGen is going to revolutionize VFX for games. Just FYI to the people wh… T.co

May 2 2020

RT @drdoak: Anticipation intensifies! T.co T.co

May 2 2020

Grenade explosion, version 2. Just to be clear, these explosions are not intended to be realistic. They are my inte… T.co

May 2 2020

Grenade explosion, version 1. This effect was created with EmberGen, a new program still in alpha phase and which I… T.co

Apr 30 2020

Instead of Enemy Rockets it will be Classic Enemy [weapon] where [weapon] is your choice of any of the weapons the… T.co

Apr 27 2020

Did anyone ever turn Ammo On-Screen off? It could make for an added challenge. It could also be useful if you want… T.co

Apr 27 2020

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