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Turn-based combat stripped to the core

Get loot, optimize your equipment, defeat mighty foes, enjoy the story.

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Features

The 3 cores of an RPG without the annoyances. Defeat foes, get better loot, read the cutscenes. No exploration, no quests, no walking around trying to figure out what to do.

  • Deadly combat awaits
  • There is always better loot
  • A plot for the readers, that does not punish the skippers

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Working on remaking the UI!

News

Lately I have been remaking the graphics in a new UI engine. I'm also making said UI engine at the same time, so progress has been slow.

You can try the original version here: Github.com

Some pictures to illustrate how it is going:

Current GraphicsMy helpful screenshotMockup (the goal)My helpful screenshotIn progressMy helpful screenshot_____________________ _____________________

_____________________ _____________________

This week, Friday was a holiday, so that was nice. But I went on a trip for the weekend, which ate up a bunch of hours. This week I hope to be able to get the region / area tab functional. Then I’ll need to fix up the problems in the equipment UI. After that work on buff visualization and set selection. I'll show more screenshots as time passes.

Don't forget to Wishlist the game!!

And off we go!

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Generic RPG Idle Windows, Mac, Linux, Switch game

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