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Gavin's Quest is a retro style hack and slash indie game in which you lead our hero Gavin into Black Mountain. Black Mountain was once controlled by the dwarves who mined it for it's rich deposits of gold and other metals. The orcs though worshipped the mountain and attacked the dwarves living there. All the dwarves of the mine were slain except one who escaped. When the lone survivor returned his peers shamed him for being a coward and not staying to fight. So he kept the secret of an entrance into the mountain in his family with the hope that someday his kin would reclaim the mountain and remove the shame to his family name. Game play is very simple you take your hero into the mountain and take on the orcs that live there. You must unravel runes in order to unlock vaults that contain items and gold which will help you along the way. The items get better the deeper into the mountain but the orcs get more numerous and tougher the further in you go.

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Development of Gavin's Quest is entering the final stages and plans are for an October release on Itchio.

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Well we are now in september and now just over a year of work on Gavin's Quest. I took a month off all work on the game to recharge my batteries and allow time for some feedback as well. In the meantime I entered my first game jam at Ludum Dare and constructed a game in the 48 hour compo. Taking a break from a project is always a good idea as one always feels rejuventated after you get back to it. So now I am just getting back to do the final rounds of testing and tweaking everything. The game is very stable so most of the work now is just looking over everything and fine tuning stuff. Also on the agenda is to try to get a media kit together for my game so I put together a trailer video. Marketing is almost as much work as actual development and something I can't overlook.

I will be launching Gavin's Quest on Itchio a popular home of indie games in October but have not set a firm release date as I want everything in the game to be working 100%. But final launch is not the end of updates though as I am always looking to improve and the first release version is not likely to go without updates. It is very nice though to load up the game and see everything working nice and hearing the feedback from my testers. You can follow the progress of my game by tracking this game on IndieDB or by following me on Twitter @belowzerogames.

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