You are one day old. You have no memory of the past. You have no foresight of the future. The gods made you to do their bidding. They require sacrifice
You control a Wraith sent to the idyllic land who must learn the rules of the world on his own. Powerless to affect the material realm, you must find arcane words to command and grow your minions, gather various objects and discover their use. The Krewski god demands sacrifice - but of what kind? And how will you appease them?
Release Date: Late August
GATHER is an Design Experiment, a small free game focusing on just a few core mechanics and polishing them. My goal is to test my ideas, get feedback and learn what gamers like or don't.
This is my second free game on GameJolt, and fourth I will be releasing. Curious about my other titles? Check them out on Steam:
You are an agent of death sent to a charity gala in a conflict torn nation who must take one life before the end of the evening. Can your meddling change the future of the country?
Comrade, Listen! The Glorious Commonwealth’s first Airship has been sabotaged! Uncover what the passengers are hiding and write the grisly conclusion. Open-ended who-done-it mystery where others may suspect YOU if you’re not careful! Dziękujemy!
You are one day old
You have no memory of the past
You have no foresight of the future
The gods made you to do their bidding
They require sacrifice
Perhaps due to sheer luck, perhaps due to inevitability, an unlikely combination of materials unleashed a powerful wave of energy which shook the fabric of the universe, splitting it into two planes. Or maybe even more.
Thus, the “divine” realm was born. You know little of it, except that it had its own abstract rules too incomprehensible for your simple mind. From the complex reactions, the gods eventually manifested as life energy condensed into conscious entities with self-agency.
There was no hierarchy, there was no order, just sheer drive to survive - after all, what more is there to life?
Some of them worked together, some fought, some grew stronger, some weakened. Those who survived became wiser and evolved. But with too many creatures and abused resources, their plane soon became exhausted. The divine turned wasteland, where only the smartest and most inventive could survive.
Krewski, one of the eldest, sought to reach the other planes in desperate gasp for dwindling energy. He devised the pylons as a link between the worlds, harvesting resources of the still luscious and unspoiled mortal plane. And then, he made you.
You have no memory of the past. You have no foresight of the future. You are one day old, a wraith spawned to do god’s bidding. A desperate attempt of a dying deity.
The land of Idyllia is the second plane, full of its own intricate rules for you to discover. Yet, untouched by the greed of the dying higher planes, it is brimming with life. Opulent greens and limber animals roam the plains and forests. The yellow flowers are dense with life-creating pollen. Energy ripe for the taking.
The gods have not left you unassisted. Sprawling through the lands are enchanted Pylons, a divine creation that can absorb and transform life energy. Attuned to specific forms of organic tissue, they chime and sing in a harmonic rhythm that reverberates with provided sacrifice. The microscopic vibrations slowly disintegrate material tissue, releasing and absorbing the energy into growing vines. An efficient form of natural battery. When sufficient stores are accrued, the pylons take a chunk of your own consciousness and transform it to create new life - your children.
The green oddly-shaped critters, a leftover from the plant-like vines, are simple-minded but forever bound to you. Imprinted with your own consciousness, they recognize your smell, your shape, your sound. They are your children, much as you are the child of the gods.
The children are curious little beings, wandering and exploring the world with excitement. They pick things up and throw them around. They carry heavy burdens and place them on pylons. To them, it is but play.
Play that you can leverage to do your bidding.
But like all organic beings, your children have needs. They grow hungry and must replenish their energy with scattered fruit. They must fend off against predators. You must care for your children, lest they perish.
Many other life forms roam the lands. Some are benign, exist with the sole goal of existing - they feed on the grass and mate, evolving their specie. Some, however, can be dangerous. The snakes feed directly on others’ life energy, attacking when threatened. They must be avoided… or fought. You must teach your children to protect themselves.
All critters are brimming with life energy. The gods have made Pylons attuned to this specific energy as as well. Unlike the flowers, however, they grow no vines. They send it to the divine plane, feeding the very god that spawned you. They are your only link to your creator, a cumbersome necessity in a foreign realm.
Perhaps if you appease Krewski, he will allow you to return and live on?
GATHER is released! Learn the world, lead minions, gather resources, harvest sacrifice for the Gods! PLAY NOW
Just a quick update that the game is nearly done and for the past week has been undergoing some beta testing woo :)
Giving credit where credit’s due! Here's all the art, tech and music that made GATHER happen.
Looking for feedback on a central mechanic of my upcoming minion-management and resource gathering game!
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