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Live through the life of a developer in Gamedev Beatdown.

Have you ever wondered what goes behind the scenes of games that you love or whose names you never got to hear?

Have you ever been in a meeting that felt more like a war room? With the loudest voice winning arguments and deciding what decision gets implemented?

Play as a member of a team, making some hard and some not so hard decisions. If you win, your choices get implemented. Lose, and your game and studio might head in a direction you did not sign up for.

Work your way up from arcade-style games to full-fledged AAA releases. Once you start your journey as an Indie developer, move to new studio locations and hire the right people as you work your way up in the industry. There's a lot to handle, but you've got this. It was your dream, after all.

Did we tell you how Game Development wasn't easy?

Features

  • Procedural rogue-lite progression.
  • Persistent stress tolerance (health) between projects. Think long term instead of battle to battle.
  • Move to different locations that unlock some unique games to develop.
  • Fight over real, real-adjacent, and a few entirely fabricated day-to-day problems game developers face.


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Gamedev Beatdown Header


Steam store page:
store.steampowered.com

We have been spending quite some time the last year working on a game about game development that brings our experiences and that of several other developers in a fun and playable form. The result is Gamedev Beatdown.

Live through the life of a developer in Gamedev Beatdown.

Workspace

Have you ever wondered what goes behind the scenes of games that you love or whose names you never got to hear?

Have you ever been in a meeting that felt more like a war room? With the loudest voice winning arguments and deciding what decision gets implemented?

Crunch Event

Play as a member of a team, making some hard and some not so hard decisions. If you win, your choices get implemented. Lose, and your game and studio might head in a direction you did not sign up for.

Granny helps you make a game

Work your way up from arcade-style games to full-fledged AAA releases. Once you start your journey as an Indie developer, move to new studio locations and hire the right people as you work your way up in the industry. There's a lot to handle, but you've got this. It was your dream, after all.

Combat Quip

Did we tell you how Game Development wasn't easy?

Project Launch

Features

  • Procedural rogue-lite progression.

Game Milestones Progression

  • Persistent stress tolerance (health) between projects. Think long term instead of battle to battle.

Event Results

  • Move to different locations that unlock some unique games to develop.

gamedev beatdown screenshot 10

  • Fight over real, real-adjacent, and a few entirely fabricated day-to-day problems game developers face.

Combat Kame-errr-ho

Support and Wishlist us on Steam:
store.steampowered.com

Follow our Social Media:

Twitter: Twitter.com
Instagram: Instagram
Discord: Discord.gg
Facebook: Facebook.com

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Gamedev Beatdown
Platforms
Windows, Mac
Developer & Publisher
QYJO
Engine
Unity
Contact
Send Message
Homepage
Qyjo.in
Release date
Game watch
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Style
Genre
Role Playing
Theme
Comedy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @qyjogames

RT @Cubenary: The electric cat is very too smart, it can activate switches and move platforms! Well.. that can be handy. 🔆… T.co

Jan 18 2020

This week for #screenshotsaturday we are trying everything possible to get ready for the early access launch. Fusss… T.co

Jan 18 2020

Game's coming out end of the month! Store.steampowered.com and closed beta on our discord before we hit steam!… T.co

Jan 16 2020

Got achievements and steam cloud both integrated in preparation for the early access launch, #allinadayswork!… T.co

Jan 15 2020

IndieDB posted about us! Woooooooo! #IndieDevWorldOrder #gamedev #indiegames #IndieGameDev T.co

Jan 15 2020

We are now on @IndieDB! Check out our game Gamedev Beatdown and show us some love! Indiedb.com #IndieGameDev #gamedev

Jan 13 2020

This week we have been focusing on combat and animations. Here's a clip from one of those battles.… T.co

Jan 11 2020

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