Frozen state is a game about adversities of existence and surviving in the dilapidated, Siberian city Duga 40. The city, where an extraterrestrial parasite has obliterated the population, causing infected people to become vicious alien hybrids.
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So no block system, what about that stealth? is there some? Do monsters see/smell/hear? Maps are random generated or they are pre-made?
You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.
When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random
Ok, I was thinking that buildings are made from some pre made blocks and they are randomly placed together
it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.
But we didn't abandoned the idea of a procedural world.
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So no block system, what about that stealth? is there some? Do monsters see/smell/hear?
Maps are random generated or they are pre-made?
You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.
When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random
Ok,
I was thinking that buildings are made from some pre made blocks and they are randomly placed together
it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.
But we didn't abandoned the idea of a procedural world.