• Register

When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Orbital Entry
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Ships are now free to roam the entire solar system, moving between 'nodes' which are usually planets, moons, asteroid fields and so forth, using an A* pathfinding algorithm to find the most efficient route to take. Ships enter and exit the orbital spheres around celestial bodies as required, calculating the optimal great circle route around the orbit to the departure point. We can now also focus the camera on any entity in the system, which allows for some close-up viewing of ships looking, well, not exactly super pretty just yet (I'll get to that!)