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When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.

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Add media Report RSS Fragile Existence Teaser [April 2021]
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Description

A quick glance at the features I've been working on this past month: New ship designs (support carrier & heavy transporter), HDR engine effects, a ground scanning mechanic that highlights objects on the ground, embark-able ground units and dropships to lower them to the surface, a whole new streamlined user interface, a stats & stat modifier registration system, and a bunch of injected audio design to start capturing a little atmosphere.