New trailer & publisher
The second trailer for Fragile Existence is out now, featuring a bunch of stuff I've been working on since the last major update here on IndieDB, such as the completely re-worked planetary terrain with real elevation (planets aren't mere flat surfaces any more!), an upgrade to deferred rendering for greater lighting support (now we can have units with lights exploring the dark side of planets!), the beginnings of the node-based visual scripting system, tons of new ships/units and just general coherence between otherwise distinct mechanics that all need meshing together to make this wildly genre-hopping game a reality. Oh, and combat. Space-based and ground-based combat, with individual turrets/hardpoints, damageable modules and plenty of snazzy-ish effects to boot ;o
Coupled with this trailer launch, I'm also happy to announce that I've partnered with game publisher Hooded Horse, based in Texas, US, who you may know as the support team behind eagerly-awaited titles such as Terra Invicta, Falling Frontier & Alliance of the Sacred Suns. I've very happy to have these guys partnered with the project, and it means great things for Fragile Existence going forward =)