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When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.

Post news Report RSS New trailer release & Hooded Horse publishing!

Been a while since my last update, but much has been happening regardless! New trailer, new publisher = good stuff!

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New trailer & publisher

The second trailer for Fragile Existence is out now, featuring a bunch of stuff I've been working on since the last major update here on IndieDB, such as the completely re-worked planetary terrain with real elevation (planets aren't mere flat surfaces any more!), an upgrade to deferred rendering for greater lighting support (now we can have units with lights exploring the dark side of planets!), the beginnings of the node-based visual scripting system, tons of new ships/units and just general coherence between otherwise distinct mechanics that all need meshing together to make this wildly genre-hopping game a reality. Oh, and combat. Space-based and ground-based combat, with individual turrets/hardpoints, damageable modules and plenty of snazzy-ish effects to boot ;o

Coupled with this trailer launch, I'm also happy to announce that I've partnered with game publisher Hooded Horse, based in Texas, US, who you may know as the support team behind eagerly-awaited titles such as Terra Invicta, Falling Frontier & Alliance of the Sacred Suns. I've very happy to have these guys partnered with the project, and it means great things for Fragile Existence going forward =)


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