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When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.

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New trailer release & Hooded Horse publishing!

New trailer release & Hooded Horse publishing!

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Been a while since my last update, but much has been happening regardless! New trailer, new publisher = good stuff!

Fragile Existence - Reveal Trailer

Fragile Existence - Reveal Trailer

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Gamescom Partner 2021: A first look at the upcoming space sci-fi RTS/4X from Fragile Continuum. Also now on Steam!

Hand-crafted worlds, building up the fleet, fighter craft and spider tanks

Hand-crafted worlds, building up the fleet, fighter craft and spider tanks

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Over a year into development, FE now has a fully-featured editor to build interactive planets which can be explored by units dropped from the fleet.

Surface scanning, prettier ships, brand new UI and dropships. Yes, dropships

Surface scanning, prettier ships, brand new UI and dropships. Yes, dropships

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A lot can change in a month, and with 1 year of development time approaching, it was time to shift gear and bring this unique fleet survival/RTS to life.

Connecting the dots: Interplanetary travel

Connecting the dots: Interplanetary travel

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Starting from the system warp-in point, you're probably going to need to move your fleet from world to world if you're going to get very far in FE...

Populating the fleet: Characters, skills & crew

Populating the fleet: Characters, skills & crew

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Taking a look at the inner workings of the ships in the fleet, where your senior staff learn skills in order to enable functionality and direct the crew.

Bringing a space RTS/4X to life

Bringing a space RTS/4X to life

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Moving fleets in orbit to support deployed ground units on procedural planet surfaces as they build outposts and gather resources is at the heart of FE.

Zooming in on a "Homeworld"-style tactical map

Zooming in on a "Homeworld"-style tactical map

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Managing the fleet spread throughout each solar system will be easier with a map view that seamlessly transitions from planets and ships to the big picture...

Mixing procedural with hand-crafted design

Mixing procedural with hand-crafted design

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With the solar system editor added to my creation toolset, I break down how scenarios will be built and pieced together in my RTS/pausable space game.

Space strategy - The first 6 months of development

Space strategy - The first 6 months of development

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First development entry marking six months of work on Fragile Existence, a space strategy game with a survival twist on the classic 4X formula.