Foxtrot is a 3rd person, RPG/Adventure game in which the player is a fox named James Wolf. The planet is on the verge of destruction due to its collision path with another planet. Some scientists have asked James Wolf to save the planet. James Wolf goes on a mission to find out how to stop the end of the world. However, he encounters some foes along the way. James Wolf must travel to different moons and slay zombies, yetis, and other monsters. He will grow stronger and learn new abilities. He will eventually encounter bosses, the main boss is Dr. Jeremiah Snuggles an evil genius cat in a UFO.
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The art in this game is majoritively done in Blender. The landscape is made with the unity terrain. The grass, mountains, lakes, beaches, and hills are all made with Unity. The trees and cattails are made with Blender. The sky box is meant to give it an outer space feel. The trout and ravens were painted and created with Blender as well. There are a lot of trees around the landscape as well as rocks for James Wolf to hide behind when an enemy is in hot pursuit. Overall the game is meant to be earth like with some twists. The characters and the environment were made to match in Blender. The ravens on the trees are not animated but the trout are. The keys, labs, and seed houses were also made in Blender. The game is meant to have a terrain that offers hiding places, villages and interactive rooms.
This post outlines some of the basic mechanics and features of Foxtrot
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