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Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war.

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Devblog 82 - Callahan’s Gate, animation updates, and data refactoring

Devblog 82 - Callahan’s Gate, animation updates, and data refactoring

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #81: Squad Storage Analytics and Changes, and Covid-19 Updates

Devblog #81: Squad Storage Analytics and Changes, and Covid-19 Updates

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #80: Fort Infrastructure,  Cinematic Camera, and Bulwark Updates

Devblog #80: Fort Infrastructure, Cinematic Camera, and Bulwark Updates

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog 79: Bunker Bases, Lore, and Environment Art.

Devblog 79: Bunker Bases, Lore, and Environment Art.

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog 78: Update Water Visuals, Emplacements, and Clapfoot after Dark

Devblog 78: Update Water Visuals, Emplacements, and Clapfoot after Dark

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Machine Guns, Relic Bases,Promo Art and more

Machine Guns, Relic Bases,Promo Art and more

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Trenches, Trenches, Trenches

Trenches, Trenches, Trenches

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Moderator Policies, Combat Features, and the upcoming Winter Update

Moderator Policies, Combat Features, and the upcoming Winter Update

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #74 - The making of the Dead Harvest Deception

Devblog #74 - The making of the Dead Harvest Deception

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #73 - Region Zone Designs, Day and Night, and the Deployment System.

Devblog #73 - Region Zone Designs, Day and Night, and the Deployment System.

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #72: Pax West 2019, Logi Town Restructuring, and Feedback and Quality of life

Devblog #72: Pax West 2019, Logi Town Restructuring, and Feedback and Quality of life

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #71: Elevated Aiming Bug, Godscroft Revamp and Map Generation

Devblog #71: Elevated Aiming Bug, Godscroft Revamp and Map Generation

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DISCLAIMER: All of the content below is heavily conceptual and may never be in the game. All images and text are stand-in. Please read this before taking...

Devblog #70: Visible Equipment,Map Configurations and Update 26 retrospective

Devblog #70: Visible Equipment,Map Configurations and Update 26 retrospective

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Read about features that are in development for Foxhole.

Devblog 69: Map Posts, Operation Stockpiles and vertex animations

Devblog 69: Map Posts, Operation Stockpiles and vertex animations

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Devblog 68: Making a Hex World, Logistics Vehicles and more!

Devblog 68: Making a Hex World, Logistics Vehicles and more!

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Read about features that are in development for Foxhole.

Devblog 67: Building a new world Part 3

Devblog 67: Building a new world Part 3

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Read about features that are in development for Foxhole.

Devblog 66: Building a new world Part 2

Devblog 66: Building a new world Part 2

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Read about features that are in development for Foxhole.

Devblog 65: Building a new world Part 1

Devblog 65: Building a new world Part 1

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Read about features that are in development for Foxhole.

Devblog 64: Game design, uniforms and login flow refactoring!

Devblog 64: Game design, uniforms and login flow refactoring!

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Read about features that are in development for Foxhole.

Devblog 63: Game Balance and Global Communities

Devblog 63: Game Balance and Global Communities

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Devblog 62: Resistance phase, Animation systems, and Office culture!

Devblog 62: Resistance phase, Animation systems, and Office culture!

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Devblog #61: Research and Development, Illustrations and Office Management

Devblog #61: Research and Development, Illustrations and Office Management

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Devblog #60 : Big quality of life features, Relics, and Moderation Improvements

Devblog #60 : Big quality of life features, Relics, and Moderation Improvements

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Devblog 59 : Foliage, Buildings, and Mod Reports

Devblog 59 : Foliage, Buildings, and Mod Reports

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Devblog 58: Server Optimizations, Region Changes, and a New Vehicle!

Devblog 58: Server Optimizations, Region Changes, and a New Vehicle!

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Devblog 57 : New Years Edition

Devblog 57 : New Years Edition

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Devblog 56: Town Revamp part 3

Devblog 56: Town Revamp part 3

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Devblog 55: Town Revamp part 2

Devblog 55: Town Revamp part 2

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Devblog 54: Town Revamp part 1

Devblog 54: Town Revamp part 1

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Devblog 53: The Dead Harvest Game Jam

Devblog 53: The Dead Harvest Game Jam

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Read about features that are in development for Foxhole.