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An instant action, midcore tower defense with all the freedom and depth of an RTS.

Campaign

Deterrence is a tower defense, real-time strategy hybrid that offers a midcore single-player experience. Play as the human race in the not-too-distant future and fight malfunctioning artificial intelligence in the nonlinear campaign where the player chooses their own conflicts and is complete with mission rewards and with a research tree.

Each level will put your tactical skills to the test as you will have to play an active role in helping your troops withstand the enemy onslaught whether that be repairing defenses, reallocating troops to another front, designating artillery strike zones, or destroying bridges.

Command your troops to victory by taking advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defense. Build artillery batteries to pound enemy advances. Jam the enemy signals to gain an advantage. Call in air strikes, artillery strikes, and warheads to turn the tide of battle.

Gameplay Features

  • Instant Action
    No monotonous base building tech tree to construct each game. Deploy more advanced units, tactical aids, and defenses by unlocking them in the research tree.

  • Destructible Environments
    Launch your attack and leave nothing standing. Level entire battlefields with powerful artillery barrages, rocket strikes, and catastrophic warheads.

  • Radio in Abilities
    Call in powerful off-map tactical aids like air strikes, artillery strikes, and warheads to turn the tide of battle.

  • Points of Interest
    Take advantage of everything the battlefield has to offer. Garrison troops in civilian structures for quick defenses and destroy bridges to control the flow of battle.

  • Simple Economy
    Deploy and build everything on the battlefield with one currency. Get more income by destroying enemies.

  • Adjustable Game Speed
    Plan moves while the game is paused, fast forward through waves, and watch action in slow motion.



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Title 1

A dynamic, instant action, midcore tower defense with all the freedom and depth of an RTS.


Today, Deterrence runs on the purposefully crappy made test station to find the minimum system requirements and to keep the game optimized. The test station is made up of a low-to-mid range CPU (Intel Xeon X5450 @ 3.00GHz), mid-to-high range graphics card (NVidia GeForce GT 730), and 6Gb of DDR2 RAM.

DevDiary2Figure1
Current graphic settings options available


The performance was surprising with all graphics settings set to high and having an average frame rate of fifteen frames per second (FPS). With the current graphic options, I could disable shadows, v-sync, bloom, anti-aliasing, and drop texture quality to an eighth resolution. By dropping the settings to lowest, the game ran at a tolerable, smooth average of 30 FPS with a few drops to about 25 FPS when there is a lot of action. Still, there are a few more settings that can be made adjustable that can make a difference when it comes to scenarios like this test station.

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How the game looks with lowest graphic settings


Overall, I'm pretty happy with the test results since the game can run on hardware that is nearly a decade old or more. This is good news to many players out there that don't have the latest and greatest hardware.

Testers Wanted

The CPU and RAM are a bit overboard, but this test is focused on the minimum graphics card. There will be further tests to discover the lowest processor and RAM. You can help out as well with your hardware by becoming a volunteer tester. Join the official discord server to get further instructions on how to become a volunteer tester and get involved with the development of Deterrence.

If you would like to follow the development of Deterrence, then don't forget to subscribe and follow on social media!

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Official Announcement and Teaser Trailer Reveal

Official Announcement and Teaser Trailer Reveal

News

The time has come to officially announce to the world that Deterrence is coming soon!

Video Dev Diary 1: What is Deterrence?

Video Dev Diary 1: What is Deterrence?

News

What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?

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