Happy New Year everyone!
We're ready to present one of the most exciting aspects of Fortis Rex: Rise Of The King: Melee Horse Combat! We've been working hard to bring you the best combat possible. The combat system is free-form and allows for attack in any direction while on horse back(within limits). There is also a new horse archery system(to be uploaded later). Thanks for watching!
Really nice! mind if i ask how you exactly got the player to rotate his torso based on where the player is looking at? i know this is done by using the Aim Offset node and either use weapon profiles or bake the directions from animations but whatever i play a custom animation in the player torso it doesnt seem to take the direction he is aiming at from the aim offset node at all
I use a custom code that I created(based on the camerarotation.yaw and the horserotation.yaw). I believe I've seen you on the UDK forums. Message me there and I'll give you a hint on how I did it.
This game looks like mount and blade warband but looks interesting and i hope soon we can try it :)
Thanks! We will have the beta out in either the end of January or the beginning of Feburary and then a demo in March or April. We still have some work to do on the combat system(bug fixes).