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Folklands is a grid-based, relaxing settlement builder with simulated citizens. Grow your settlement from humble beginnings to a bustling town. Harvest resources, manage food supply and make sure your folks are happy, employed and safe from the dangers of the land (and themselves).

Post news Report RSS Devlog #4 - A new month, a new devlog!

A longer devlog with many new updates for Folklands and preview of the new user interface that will be ready for steam nextfest in october

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Hey there, everyone!

A long devlog this month, since so many things have been happening. Let's get rolling!

First of all: This last month, we landed a deal with a fantastic publisher, Tribal-Storm, who also publishes two other upcoming indie titles! Check them out here:


Ok, moving on to what else we did since the previous update! This last month, we had several round of playtesting done for the current demo build. Lots of players played the game, gave feedback - told us what they liked and didn't like, and what they want more of. We always listen to all player feedback, so this was super exciting!

screenshot

A brand new look

We always wanted to have the look and feel of the older games of which we draw our inspiration from. One of the decisions we made early on was to adapt a UI that reminded us of these old games (think Settlers 2/3/4, Caesar, etc.). Listening to player feedback, however, we realize that this kind of interface hasn't aged well, and doesn't scale with the features we wanted to build. Taking on board player feedback, we have completely redone the entire UI: menus, buttons, windows, popups and much more.
At the same time, we added many requested features and improvements requested by players, trying to make it a much more pleasant experience. It still needs some more finishing touches, but here is a sneak preview of the UI for the Steam next fest demo update:


Graphical updates:

Having a publisher, means we can focus more on some much needed graphical updates. New in-game graphics for animations have already been added, and next on the list is a brand new tile set (landscape). Although we can’t show it yet, we're confident that it will be ready in time for the upcoming Steam Next Fest. This lets us add new biomes, new trees, new game mechanics and a lot more!

Other things we're looking forward to showing you are updated roads, bridges, gardens and many many other adjustments based on much feedback from the players.

Quality of life improvements

We've made major improvements to the roads and pathfinding to make it a smoother gameplay experience. Several buildings now have animations to show you that they're doing stuff, and we added animations for more character actions.

There is much yet to be done before the game is ready for Early Access, but this is all shaping up to be an awesome demo update for the upcoming Next Fest!

What features would you like to see added to the game?

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