See the fight to save (or destroy) the world from both sides in this story-driven RPG shown from the perspective of the protagonist. And the antagonist.
It's finally finished!
The full demo is now available for download here on IndieDB!
Thank you anyone who helped Beta test it and flatten out those pesky bugs, spelling errors, glitches and anything else.
Sadly, this does mean that no more updates to the demo will be released.
But fear not! While I work on the game I will try to hold peoples interest with screenshots and videos.
Then will come the game's beta test, which I'm sure will be a daunting task in itself!
As a last thought to you guys. I have been pondering something for a while now and can't decide. This game is turning out, story-wise, that it's going to be a long one. So I was curious what the opinion on releasing it episodically would be? It is a FREE game remember, so there would not be pricing issue to worry about, but it would mean playing the game in short sessions rather than one long playthrough, at least until all episodes were complete. However it also means that releases can start coming earlier than if I waited until the entire game was finished, polished & ready for a full release... Thoughts?
Thanks to all,
Kieron Behan
A list of all the things I've worked on in the game since previous update.
The first playable demo for my game, Flip of a Coin has been uploaded to the site and is awaiting authorization, hopefully everyone enjoys it when it's...
The full & final demo for the story-driven RPG, Flip of a Coin!
Updated version of the story-driven RPG, Flip of a Coins Playable Demo.
By the way, when the full game releases, shoot me an email at bladeslive@outlook.com!
Hey there! I enjoyed the demo. I have a few suggestions and notes for ya if you care to hear them.
-Enemy placement should be a bit further to the left for some enemies like the spider
-Custom battle music would be nice
-"Artifact" is misspelled as "Artefact" in Nathan's first chapter
-I suggest renaming the stock weapons and changing their descriptions
-Character sprites could be made with the generator, but sticking with the stock sprites also works
-I recommend changing menu/cursor sounds to the alternate, lesser-used versions
But you're the developer, so feel free to ignore me completely :P
Otherwise, I think the game is pretty good, and I look forward to the full version!