A freeform space-based realtime strategy game where the player controls groups of starships and fighters. The game is built around a randomly generated starmap which the player must rid of all enemy ships. During this quest, stations around the map can be used to purchase ships, weapons and modules. The enemy will be trying to seize control of your stations, and take the sector for themselves. Through a variety of mission types, you must capture stations and push forward until the Dust Zone is safe once again.
Better engine glows have been on my to-do list for a while. I've always been a fan of "clean" engine effects like this - no trails, no smoke. It looks futuristic but also harkens back to pre-CGI sci-fi visual effects, where bright engine glows were created with big light bulbs. In addition, it mirrors the effect of the space shuttle orbiter main engines. Once the orbiter is out of the atmosphere, the engines have a similar clean white glow until they shut off.