A freeform space-based realtime strategy game where the player controls groups of starships and fighters. The game is built around a starmap which the player must rid of all enemy ships, while completing storyline and side missions. During this quest, stations around the map can be used to purchase ships, weapons and modules. The enemy will be trying to seize control of your stations, and take the sector for themselves. Through a variety of missions, you must capture stations and push forward until the Dust Zone is safe once again.
What's new with Dust Fleet? Oh, just an exciting new trailer, a big pile of changes and improvements, and a lot of lovely screenshots.
dev blog #18: a large pile of news
Dust Fleet has been maintaining radio silence for a while, but it's time for an update. The past few months has been extremely busy, and the game is looking...
dev blog #15: attack ships on fire off the shoulder of orion
See the first trailer and check out the Greenlight page! Not only that, but there's a new ship and more UI updates to see.
dev blog #10: greenlight time!
What do lasers, AI, wormholes, spaceships, shaders, and buttons have in common? They're all things that I've improved this month! Dive in to my fifth...
dev blog #5: 50 shades of something other than grey
In this update: populating the universe, sailing between the stars, and picking sides.
dev blog #4: making space
Sharpshootin', explodin' and swoopin' - a quick update on what's new in Fleet.
dev blog #2: with apologies to my gpu
It's been a busy week, so I decided to let my brain rest and got to grips with Unity's GUI options.
dev blog #1: new gui
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