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FlagWars is a mobile strategy game that puts you properly in command of an army. Players control their troop movements directly by drawing out battle plans in real-time, against other people playing online, in something akin to a Dawn of Titans / Clash Royale crossover.

The controls are fast and intuitive - simply draw a path outwards from any of your units, and it will be followed. No tapping to select first, and no A.I. moving the units for you and mucking up your strategy. If the path ends at an enemy, your unit will automatically follow and attack that enemy. Super simple, super easy.

Outside of the battle, players have individual control of their units attack, health, speed, and range attributes within twelve unit classes: Swordsman, Archer, Spearman, Cavalry, Scout, Catapult, Healer, Ram, Assassin, Ballista, Mage, and the mysterious ‘Barrel’. The classes have all the strengths and weaknesses you would intuitively expect, which makes the learning curve very easy in the places we want it to be, and hard in the places we don’t (I still haven’t worked out the best strategy to play with at each point in the game!). There is no boring city building system, no having to upgrade farms or store resources - FlagWars is all about the army, and the battle.

It’s a freemium game without ads (yes, I know…), but the In-App purchases serve only to increase the pace - offering no special rewards or super rare items. And, what’s more, absolutely all of the revenue goes to towards research in neuroscience and computer science, with the goal of closely connecting human brains to computers to protect from potentially dangerous advances in artificial intelligence (A.I.). Being a registered charity with this purpose, it is actually a legal requirement - Brainwave’s founders can’t take any of the revenue for themselves, no matter how successful FlagWars is.

FlagWars is developed by Brainwave Research and Engineering Ltd. We are a charity registered with the Australian Charities and Not For Profits Commission (ABN-89620430104). As a charity, all our revenue is legally required to go towards our goal of making safe superintelligence. We have no shareholders, no investors, and no profits, and we can never be bought or sold.

FlagWars is available on Android now, and is awaiting review with iOS.

Android: Play.google.com

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Flag Wars
Platforms
iOS, Android
Creator
HunterJay
Engine
Unity
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Style
Theme
Medieval
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @flagwarsthegame

New version is out! Well, it's submitted to the store -should be out soon. No new exciting features in this version… T.co

Jul 9 2018

Got it! Finally sorted out a solution to the players dropping out bug. I had to redo a fair bit of the networking s… T.co

Jul 5 2018

Maybe adding in some kind of tournament mode at 5000 will give you something to do up there? What do you reckon? (… T.co

Jul 3 2018

So a couple of people have passed Score 5000! One crazy dude kept going and is at 7163 now (onya Goffaande!). I did… T.co

Jul 3 2018

FlagWars has hit rank #2 out of all strategy games on the App Store in Malawi! Today I also learned that the numb… T.co

Jul 1 2018

Overall, FlagWars has 4.7 out of 5 stars. But in Sweden, it has 1 out of 5. I'm not sure what we did to the one Swe… T.co

Jun 30 2018

Defs a compliment! I don't think it's a bot - though if somebody actually build one for FlagWars that would be even more flattering, hahaha.

Jun 29 2018

The game lets you play up to level 5000, which was supposed to be enough for players to play for months and months,… T.co

Jun 29 2018

I have seriously underestimated how much time some people would put into FlagWars. Pic unrelated. T.co

Jun 29 2018

Working on a fix for the players dropping out bug. That's a big one that's been a massive pain for everybody - hold… T.co

Jun 28 2018

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