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Father's Island combines elements of open world exploring, adventure and ingame visual / audio / FMV storytelling into a unique game experience with more action and interaction than usual "walking simulators", but in a calm pace that builds up a stage of psychological horrors with it's storytelling elements.

Version 2.0 introduces DirectX 11, PBR, new videos and new storylines.

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Hail sheep!


Just as our "Final Edition for Into the Dark", the 2.0 update for "Father`s Island had taken many of our players by surprise. And that despite the fact that we had mentioned ocassionally to work on something like that.

Why that?

Well, one of the arguments we heard was "I didn't think you would be still updating your old game". And I can't be mad about that - we have been silent for many months in a row, just responding to emails and Facebook messages. But, behind the curtains of stress-induced silence, we had been working hard, in order to bring the game from there...

Image 4Image 6

...to here:

Father`s Island 2.0Testing a new water shader

Aside from the obvious rework of textures and some assets, there were much more tasks going on in the background:

  • The underlying Engine GameGuru had received multiple updates and bugfixes, and, with a severe impact on all assets production and rendering, and Upgrade to DirectX11 and PBR surface shaders. While we didn`t exactly force ourselves to show all new aspects of those updates, we tried to make the best use of those handy to us - and were forced to adapt or rewrite our LUA scripts, all of our videos and of course the surface materials to be still compatible. While Father`s Island was just a modest commercial success (compared to Into the Dark), it is still the most successful GameGuru game so far, so we had some pressure to keep our "testimonial" position for the engine itself. (Side note: Check out Hunted, another really good GG game)
  • I wanted to implement Megascans 3D-scanned-objects and triggered a 3 months delay with that plan. But, yes, some are in. This was entirely my fault, blame me.
  • We also wanted to address the Top 3 of complaints we got for the original release: Loading times, Framerate, reloading after death. And hell, we did, but it was quite complicated to implement a respawn system that would place the player at the last useful position, as the game has 4 different endings, and there are often situations where you can achieve something important (read: Find the right key) on 4 different locations far away from each other in the island. So, the respawn positions are now a compromise, but a good one.
  • I felt it cheap to release an overhaul entirely without new content. So we have now two additional FMV video scenes and a small additional side story told by letters & posters. Enjoy
  • We wanted to make sure that it is really the "FINAL" update. Therefore we had 8 weeks of additional testing in the end - with some of the engine changes happening in that period implemented during QA. Phew!

But, here we go:

If you are a developer yourself, then you might properly ask yourself:

Does it pay off?

Is there really a business case in updating Into the Dark more than 4 years and Father's Island more than 2 years after the original releases on Steam?

To be honest - financially speaking, no. While we have seen an increase in sales on both games after that, this is nothing that would pay for a few hundred extra hours spent on both games in the last year. But we get good feedback, we got additional curators on steam playing and recommending our title...

...and we have happy customers!

Happy customers are returning customers, who we will hopefully satisfy with
"Nazis of Neuschwabenland"
soon.

So, yes, I would do it again!

PS: It`s December. You know what that means. Vota communista - ah, sorry, wrong speech - vote our games for IOTY!

Homegrown Games Triple Strike

Homegrown Games Triple Strike

News 2 comments

WE ARE BACK - With "Final Editions" for "Into the Dark" and "Father's Island" released on Steam & a new playable for "Into the Ice" !

Breaking: Week-long Sale on Steam!

Breaking: Week-long Sale on Steam!

News

It's half-time on our week-long sale on Steam. Among our other games, you can get Father's Island for as low as 3,34€ !

We are SAVE

We are SAVE

News

The latest Hotfix to the 1.09 we presented earlier finally solves a big problem - now you can save / load without regrets!

V 1.09 Update introducing Reshade / MasterEffects

V 1.09 Update introducing Reshade / MasterEffects

News

We have granted Father's Island an extensive visual upgrade. With special thanks to Reshade.me and Mastereffects Guru Marty McFly, we are able to bring...

Comments  (0 - 10 of 13)
Guest
Guest

Why not Top 100 ?!

Reply Good karma Bad karma+2 votes
IvanErtlov Creator
IvanErtlov

Not enough votes, perhaps?

Reply Good karma+2 votes
Alpensepp
Alpensepp

Awesome game, but could use some Zombie Hookers!

Reply Good karma Bad karma+3 votes
invizzz
invizzz

Yeah!

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genek87
genek87

cool

Reply Good karma Bad karma+3 votes
bersaria
bersaria

looks cool

Reply Good karma Bad karma+2 votes
zpambot
zpambot

cool

Reply Good karma Bad karma+2 votes
xxxdarkxxx
xxxdarkxxx

cool

Reply Good karma Bad karma+2 votes
dibdob
dibdob

I'm glad i added a feed for Indiedb ,now i get info for new interesting games like this :)

edit:
don't know how i missed this game ,it's been out a while.

Reply Good karma Bad karma+2 votes
SweetJuleka
SweetJuleka

This looks really Amazing Ivan.

I'll be sure to Buy this when I have Free Time. :)

Reply Good karma Bad karma+2 votes
IvanErtlov Creator
IvanErtlov

Yeah!

I hope you have free time soon ;)

Reply Good karma+1 vote
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Father's Island 2.0
Platforms
Windows
Developer & Publisher
Homegrown Games - a HRMC label
Engine
GameGuru
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9.3

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Visual Novel
Theme
Abstract
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Single Player
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Indie
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Ich mag das @YouTube-Video: Youtu.be Father`s Island 2.0 Gameplay Video

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Ich mag das @YouTube-Video: Youtu.be Playing risk while allowing voice chat.

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Back in the Blue Mountains on a hot spring day. Quite windy out here :) Youtu.be

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