Faraway Islands is a top-down 2D story driven survival game, set on procedurally generated islands you can travel between and explore. Game contains classic survival mechanics like crafting based on combining, gathering resources and food, farming, hunting animals, increasing character skills, building shelter and defending from enemies.
You play as a survivor of passenger ship that sank in wild storm. As you try to find a way home from these islands you encounter new friends, that will help you, and enemies giving you a hard time.
All islands are procedurally generated, that means everything from its shape to number of crabs and mushrooms is randomly chosen and then created by predefined rules. Not all resources are the same on every island, so you must explore and find what you need.
Creating items is done by combining or processing items in your inventory. These combinations are not shown to player from start, so you have to try new combinations. Some are recommended to you by story characters or written in quests.
To ensure your safety from predators and enemies you can build your own shelter. Game has several basic buildings to choose and construct from and more are unlocked by increasing your skills.
Wild animals are dangerous, and you should be cautious when moving around them. So beware that pack of tigers can kill you quite quickly. There are also human enemies that will attack every few days. You can prepare for these situations by crafting weapons and armor.
I am really glad I can finally tell you that the game is fully released. I have play through it several times and fixed all game-breaking bugs I encountered and hopefully caught all of them but you never know.
Anyway, if you experience such bug, I intend to fix or tweak it, but I'm not implementing any new features or major game changes.
I know FI is not the best game and there is a lot that can be improved, but I'm immensely glad I managed to get it to the state it is in now.
I have started the development years ago at high school. Since then I already realized it was too big of a scope for my first "bigger" project. But thanks to that I learned a lot about programming, graphics and game development as a whole which I intend to utilize more in my future projects. (hopefully something smaller :-D)
You can check the game on Steam right now:
At the end of this post would like to thank to all who purchased, supported and more importantly to those who played (and will play) my game.
Have a lovely day.
- Peter
FI is now finally available on Steam Early Access for everyone who want support its development.
Devlog for Faraway Islands alpha v21. New world generator, control helper, graphics, effects and more.
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Looks cool, I'll follow this :)
This looks so cool! and in gms! haha that's what i use but i'm horrible at it. anyway goodluck i can't wait to do a lets play!
Well I'm really could use an artist. But thanks :D
Looking really good so far! Any idea when a demo will come out?
Also I would recommend considering changing engine perhaps to Unity or UE4, because I have programmed in all 3 engines and game maker doesn't offer much freedom as the other two ;)
I am not planning demo anytime soon, sorry. Thanks for advice with engine, but GMS is the best for me right now. Maybe in future I will continue my Unity attempts :D.
Well I hope GMS proves to be a good choice ;)
Anyway tracking it and looking forward to the first release!
Following right now! Looks great.