Far (Away), or simply "Far", will be a adventure game of walking simulator genre, centered in exploration and sailing. I want to create a game with a powerful and dramatic story and a beutiful, personal and unique art style. Is inspired by games like Ico, The Witness, Zelda Wind Waker or Dear Esther.
(Far) Away is still under development, this is a long time project but I'm usually working on it. Sometimes I stop to work on it (as in this moment), any times I stop working on (Far) Away because I can't, another because I'm working on smallest projects, as I'm now doing.
In this moment I'm working on Shopping Day, a short and realistic game about shopping, a critical game about the problems of modern life and the capitalism. You can know more about Shopping Day here: Indiedb.com
Also you can know more about my games on the Unreal Dreams official twitter: Twitter.com And I have created one hastag for (Far) Away #FarAwayTheGame: Twitter.com and another for Shopping Day #ShppingDayGame: Twitter.com
Previously, on past September I released my first game, Demiurge, a game developed for a 1 month jam, but I was working in Demiurge about two months finally. You can donload the game (only released in spanish) here: Alverspin.itch.io
Into The Ocean will be the first oportunity to "play" Far (Away). It is the first of Far (Away) Stories. Far (Away) Stories are short games located in...
More than a year ago I published my last entry about Far (Away) on this blog, since then many things in the game have changed, even its name, which was...
New Hero's Journey /indev. A development diary about the two first weeks of development.
First de diary of Hero's Journey. Originally published on unreal dreams web (personal web) may 7th 2016.
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El juego va cogiendo forma, buen trabajo!!
Recuerda que aún puedes contar conmigo :)
Me gustaría ayudarte a contar la historia a través de la música.
Mucha suerte y ánimo.