Far (Away), or simply "Far", will be a adventure game of walking simulator genre, centered in exploration and sailing. I want to create a game with a powerful and dramatic story and a beutiful, personal and unique art style. Is inspired by games like Ico, The Witness, Zelda Wind Waker or Dear Esther.
(Far) Away is still under development, this is a long time project but I'm usually working on it. Sometimes I stop to work on it (as in this moment), any times I stop working on (Far) Away because I can't, another because I'm working on smallest projects, as I'm now doing.
In this moment I'm working on Shopping Day, a short and realistic game about shopping, a critical game about the problems of modern life and the capitalism. You can know more about Shopping Day here: Indiedb.com
Also you can know more about my games on the Unreal Dreams official twitter: Twitter.com And I have created one hastag for (Far) Away #FarAwayTheGame: Twitter.com and another for Shopping Day #ShppingDayGame: Twitter.com
Previously, on past September I released my first game, Demiurge, a game developed for a 1 month jam, but I was working in Demiurge about two months finally. You can donload the game (only released in spanish) here: Alverspin.itch.io
Into The Ocean will be the first oportunity to "play" Far (Away). It is the first of Far (Away) Stories. Far (Away) Stories are short games located in...
First de diary of Hero's Journey. Originally published on unreal dreams web (personal web) may 7th 2016.
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