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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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darthmop1
darthmop1 - - 64 comments

Beautiful details but though I'm afraid a few of those will not be realized in the end.

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Munkycheez
Munkycheez - - 51 comments

actually my friend. every game i have played. i ALWAYS look to see how much detail anyone has put into their work. just sayin.

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RogerRamjet
RogerRamjet - - 1,564 comments

Excellent work.. coded ship lighting is brilliant, will be very polished once the deferred lighting works the same way. Normal map and spec maps are well done also. Remembering having to do the NX Enterprise spec and bump by hand, long job.

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Description

This was originally posted in September 2010 as an internal video to show the new features of Texture Spec 2 to the ship artists. Most problems and bugs which are highlighted here have now been fixed but it shows some of the features we are proudest of and gives an insight into how the team works.