After months of travel, you find yourself stuck in a field of deadly flying asteroids! Luckily a passing ship is willing to help, but there's a catch-- the ship only has one hyperdrive and he wants you to fight for it! Kill your friends for coins and make the highest bid or get crushed by a giant asteroid!
This week's changes/improvements:
This is our final development release for Escape to Hyperspace. We were faced with a critical game-loop error during playtesting last week where the end scene would not play and the game could not be restarted. In order to fix this we completely redid the dramatic end scene to make it abundantly clear who the winner of the game was. The winner receives the hyperdrive and proceeds to fly towards the camera while the rest of the players are crushed by a barrage of asteroids. We finally received meshes and materials from our collaborative artist, which gave our ships more depth and a more polished feel. Our collaborative musician also provided us with new, original music as a soundtrack for the game.
Many of the other changes we made were to add polish to our game. We will be presenting our game with our classmates on the University of Michigan campus on the night of December 11th, and some of the changes, like removing the exit game functionality, are not viable for a market game but are wise choices for giving game testers an enjoyable experience at the showcase. We also created a final trailer for this showcase using gameplay video from this build, which ate into our development time this week. We are proud of what we've accomplished and how far we've come in the development of this game over the past few months and hope people enjoy it!
In this week's iteration on the road to completion, we spent a lot of time polishing existing game elements. We tried to make our game look and feel more...
In this week's iteration on the road to completion, a lot of work was done to clean up existing features of the game. We tried to work on making our game...
In this week's iteration on the road to completion, a lot of work was done on modifying the existing mechanics of the game. Features like invincibility...
Windows build for the first official release (gold version) of Escape to Hyperspace.
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