End of Days is a low poly stylized zombie survival game inspired by games like "Nazi Zombies", "Dead Rising", and "left 4 Dead". End of Days aims to be an immersive survival experience where you may explore, craft, customize and strategize ways to mow down hordes of the undead.
End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed.
+Support for the Oculus Rift
+Kar98k bolt action sniper riffle
+Vertical fore grip
+Retuned weapon stats
+Retuned item costs
+Mysterybox generates random guns with attachments
+Updated art style
+Low poly hands ( those were a pain to get right )
+Bullet Rain power-up (WIP, I will post about this elsewhere)
+Fire Storm power-up ( done, might need damage tweak)
+Increased exploding barel damage and added spawners
+Added sounds for knife, katana, arrows
+Added HLODs and changed distance render settings
+Added light profiles to each lamp and light source to properly work with the new volumetric fog
+some other stuff ;)
Lot's of bug fixes happened too!
SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapon Master served it's purpose till now, but it's time I write a less performance hungry system. I will be multithreading and creating more interaction with the zombies and spawners. For sure, I will be adding the ability to for zombies to tear down windows and for the players to rebuild them. Once this is in place I will feel comfortable adding a leaderboard system to End of Days. Having the Doors all start shut and zombies able to get into the building from the windows will really solidify the gameplay and End of Days will be less of a tech demo looking thing. Might redo the meshes this update too.
Fixed a lot of major bugs and flaws as well as added the teddy bear to the mystery box and added an algorithm to determine the odds of getting a teddy...
A lot has been added such as buyable doors and obstacles, a mystery box, and more zombies. The game is really starting to take shape.
A considerable amount of time has been spent on hunting down bugs and and workings on models/particles for this update
After a lot of head scratching I’ve managed to dwindle down a lot of the bugs. Here is the updated version of End of Days. I’ve also packaged the...
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Fixed many major flaws and bugs as well as added a teddy bear to the box and an algorithm for determining the odds of getting a teddy bear.
Updated and way more playable. This version features infinite rounds, buyable doors and obstacles, a mystery box, and more!
SUPER SUPER EARLY version of End of Days. Still solidifying the mechanics and how to present the controls to the player and whatnot. There are bugs, I...
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