"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.
Missions are narrated from the perspective of a documentary film maker studying the ants, who offers intelligent insight into the goings-on of the colony and the undergrowth beyond. The primary game mode in early access is Formicarium, where you take ownership of a home colony of unique DNA-harvesting ants as they work to assimilate the desirable traits of their foes. You can upgrade them by playing one-off missions, sometimes with your home colony and sometimes with other ant species.
Official Website: Eotugame.com
YouTube Channel: Youtube.com
Stomt Page: Stomt.com
Dev Blog: Slugdisco.com
Facebook Page: Facebook.com
For those not familiar with it, Empires of the Undergrowth is a real-time strategy simulation / base management game about ants (and creatures that they encounter). The game tries to remain as close to nature as possible, with all the ants and other creatures based upon real world counterparts (apart from a single genetic experiment outlier). The events that occur in the game reflect the true everyday struggles of these tiny insects, leaving the player with an added appreciation of the worlds that exist under their feet.
The game went into Early Access on Steam in December 2017 and was very well received. So much so that we (a development team of three) were able to switch from it being a hobby project to a full-time endeavour. The plan was to finish the full game within 18 months from this point, but it soon became clear that the rush into early access had taken its toll on some of the game’s inner-workings and a lot of it needed to be pulled apart and fitted together again for things to continue smoothly. We put out a few small updates in that time to keep things fresh, but this is the first time we have released new environments, species, and fully narrated campaign scenarios since the launch.
To mark the launch of the leafcutter update, we have also produced a new playable demo of the game. It’s a pretty chunky demo, featuring four remastered scenarios from the original demo, as well as a brand-new mission for the player to test out leafcutter ants. You can find the demo right here on indieDB: Indiedb.com
- The Slug Disco Team
The biggest indie gaming stories for the week of May 5 2019.
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