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Empires of the Undergrowth is in Early Access on Steam!
Store.steampowered.com


"Your queen has set up home beneath a rotting log. She is fat, and vulnerable. Her first brood will need to move quickly if the colony is to survive. Their priority now is to find food, and there is plenty around; but there are other hungry creatures in the undergrowth. The workers will need to be vigilant."

The Nest


Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

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Missions are narrated from the perspective of a documentary film maker studying the ants, who offers intelligent insight into the goings-on of the colony and the undergrowth beyond. The primary game mode in early access is Formicarium, where you take ownership of a home colony of unique DNA-harvesting ants as they work to assimilate the desirable traits of their foes. You can upgrade them by playing one-off missions, sometimes with your home colony and sometimes with other ant species.

  • Carve out and construct your underground nest to suit your strategy
  • Engage in fast-paced colony versus colony combat above ground
  • Play as different ant species and explore their unique traits and weaknesses
  • Encounter and overpower dangerous beetles, arachnids and other awesome arthropods
  • Grow your pet formicarium over time by completing missions

Official Website: Eotugame.com

YouTube Channel: Youtube.com

Stomt Page: Stomt.com

Dev Blog: Slugdisco.com

Facebook Page: Facebook.com

Twitter: @slugdisco

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Welcome to our November 2020 newsletter! The past few months have seen quite a few things happen, both for Empires of the Undergrowth and for us, Slug Disco, as a company. Very importantly, we are taking our first steps into expanding a little, and we’ve brought Dan on board as our Marketing Content Creator. We’ll have a little from Dan later on as he introduces himself to you all.

The modular formicariums from Steam user roobyRoss


Tier 4 / Fire Ant Systems

I’m sure you’ll all be keen to see what we’ve been doing with regards to the fire ant update. Whilst we don’t have artwork we want to spoil yet, we can show you a bit more of our systems development as we introduce a new concept for ants - strandings. With changing water levels and multiple small islands on the miniature archipelagos that make up the fire ant’s swampy environment, the possibility of them getting stranded is now a real threat.


Stranded ants are panicky, and will die quickly if not reunited with the colony as a whole. This is thematic with ants being eusocial creatures that cannot survive for long by themselves. If you want to avoid a mass panic and death among your stranded ants, you’ll need to rescue them! Thankfully, fire ants are adept at using their own bodies to form bridges (as we’ve shown you previously) and sometimes, you might want to build a bridge not to reach new resources, but to rescue stranded colony members.

Planned Tier 4 Creature: Six-Spotted Tiger Beetle

I’ve heard it said that if you lined up one of every kind of creature that exists in the world, one if every four is likely to be a beetle. Naturally, we want to include some more of nature’s little walking tanks in the undergrowth! The six-spotted tiger beetle Cicindela sexguttata is a common hunter in North America, and these beetles are easily identified by their ferocious-looking mandibles. Expect these daytime predators to be causing trouble for fire ants in the Green Swamp Preserve of North Carolina!

Cicindela sexguttata from Wikipedia. Photo by Marvin Smith. License: CC BY-SA 2.0. Rotated for newsletter.


Cicindela sexguttata from Wikipedia. Photo by Marvin Smith. License: CC BY-SA 2.0.

Outside of this, large amounts of progress is being made on the levels, script and everything else we’ll need to complete to bring fire ants to the game. With the addition of our new team member freeing up the devs for work on the 4.x levels, we expect to show you a lot of shiny new things very soon. Speaking of which...

Introducing our new Marketing Content Creator

One of the disadvantages of being a small team is that everyone has to be a generalist. The team has, until now, consisted of three developers (who are also the owners and company directors) and a community manager. Marketing responsibility has been shared between everyone, which is far from ideal - no project like this can be successful without a good marketing provision, but the developers want to spend their time developing. Enter Dan, our new marketing person and fifth team member! He’ll be taking on the role of producing marketing materials for us as well as exploring other avenues for us to get the word out about Empires of the Undergrowth and our other two games. I’ll let Dan introduce himself:

“As development continues on Empires of the Undergrowth and with the addition of Beetle Uprising and Ecosystem under the Slug Disco banner it became apparent that another slug needed to join the disco!

And I am that latest slug (maybe this slug analogy needs some work).

My name is Dan and I have joined the team as a Marketing Content Creator which means, well, I'll be creating content for marketing would you believe! Whether this is liaising with streamers and press to get content created for us - or making the content myself such as videos, digital graphics, the role covers a lot of elements.

If you feel like saying hi then why not head on over to the Discord server or our newly revamped Reddit page?

You can also find me on Twitter @DanPos_ and if you're interested in 3D modelling or game development I also have a YouTube channel where I post tutorials on those topics.

See you in the Undergrowth!
Dan"

Pheromone Marker Changes - Ant Trails

We’ve recently released version 0.22. As well as including some neat new extra levels like Excavators and Tug of War, as well as AI colonies in freeplay, some important changes to game systems have been made.

We’ve made some changes to the way pheromone trails work, and Liam put together a helpful video explaining what’s been changed and why. In short, the updates to the way trails now work will mean more ants will reach the end of a trail faster, and some of the ants will be turned back along the way to form a seamless trail to the queen.


Newer players are sometimes confused as to why the game works like this instead of a more traditional RTS setup (for instance, units in StarCraft II). In short, we want the ants to feel like ants, and for the species that feature prominently in Empires of the Undergrowth that means trails. We can strike a balance between this naturalistic feeling behaviour and with the standardisation of the different methods of putting ants on and off trails, make the whole thing smoother and more responsive.

Using Beetles to Fix Bugs

A few bugs resurfaced since the 0.22 update and we’ve taken some time out to track these down. Since adding some new resource collection behaviours for fire ants and beyond, some issues with these systems manifested themselves in other parts of the game. Something that has apparently been a long-running problem that wasn’t significantly on our radar until recently is that it is still possible for some creatures to get stuck in nest entrances. The reason we hadn’t come across it was because it required very low frame rates to occur, and so we had to develop a test that suitably stretched our hardware far beyond its limit. Once we were able to reproduce the stuck creatures, it was quite easy to find the problem.


Just us testing our hardware to the absolute limit to see if we can get beetles stuck in nest chamber entrances

The creatures usually ‘sweep’ themselves forward when they move, stopping if they hit something, but sometimes it is possible that a creature is already intersecting something when it begins its movement routine and so it can’t sweep itself anywhere. In this case the creature will teleport, but there’s a problem with that – the lower the framerate, the further the teleport and if the teleport is long enough, it can go straight through a wall to the other side (which is what happens with these beetles). Although we foresaw this problem, the routine to protect against it happening had a typo - but that’s now been fixed!

Beetle Uprising Launch

The first game published by Slug Disco Studios to fully launch, Beetle Uprising by Iocane Games left early access and entered full release on the 5th of November. We had a fun launch for it, consisting of an informative if unconventional imgur post that talked about why sites like imgur are essential for marketing when you’re a small team without a mega-budget for advertising!


As well as the completion of the campaign levels, a new feature - Mystery Mode - has been added. This gives random rewards instead of set ones in the campaign, which could lead to some interesting beetle abilities and stats earlier on! We look forward to seeing what you get.

Thanks so much to everyone that’s helped get the game to this point through feedback and supporting it throughout its early access time.

Screenshot Central

And so we come to the end of an unusually beetle-heavy edition of the newsletter! As always my favourite bit about this job is finding the amazing screenshots our fans produce on a regular basis. As a reminder - you can take a nice artily-angled screenshot using photo mode (F9 by default - and if you hit shift whilst pressing F9 you’ll get an unlocked camera). Upload your screenshots to the Steam Community page, send them directly to me at mike@slugdisco.com, or how about join us on our Discord and share there!

Charge! A clash of giants as Steam user Alex and Raptor’s leafcutters take on a devil’s coach horse and uber spiny devil cricket

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Image 5


IndieDB Indie of the Year

IndieDB's "Indie of the Year 2020" is now live and if you are a fan of Empires of the Undergrowth, whether you've played the demo or the full game, we'd massively appreciate any votes that you can give!

We are hard at work on Empires of the Undergrowth, pushing for the 1.0 milestone and awards like this help us get the visibility to make that even more of a reality so any votes would be amazing. You can vote by visiting our IndieDB listing right here.


Empires of the Undergrowth Newsletter

Empires of the Undergrowth Newsletter

News

Welcome to our March / April 2020 newsletter! First of all, I’ll address the corona-elephant in the room and hope that you and your families are staying...

Empires of the Undergrowth - major content update from Slug Disco Studios

Empires of the Undergrowth - major content update from Slug Disco Studios

News

We're very pleased to announce that our first major update for Empires of the Undergrowth since December 2017, the leafcutter update, is now available...

Empires of the Undergrowth Enters Early Access

Empires of the Undergrowth Enters Early Access

News 2 comments

You’ve all been amazingly patient, understanding and supportive as we’ve worked through our list of tasks and solved our problems, but we are entirely...

New Demo Build 0.05 Released

New Demo Build 0.05 Released

News 1 comment

We have just released a brand new build, head over to the file section and get hold of it!

Add file RSS Files
Empires of the Undergrowth Win64 Demo - V0.202

Empires of the Undergrowth Win64 Demo - V0.202

Demo 48 comments

This demo includes 4 underground levels and a new level, The Crucible! Take control of the new leafcutter ants, gather leaves to raise a brood whilst...

Empires of the Undergrowth Win32 Demo - V0.202

Empires of the Undergrowth Win32 Demo - V0.202

Demo 10 comments

This demo includes 4 underground levels and a new level, The Crucible! Take control of the new leafcutter ants, gather leaves to raise a brood whilst...

Empires of the Undergrowth Linux Demo - V0.202

Empires of the Undergrowth Linux Demo - V0.202

Demo 4 comments

THIS IS THE LINUX VERSION OF THE DEMO. This demo includes 4 underground levels and a new level, The Crucible! Take control of the new leafcutter ants...

EotU Win64 Underground Demo 0.064

EotU Win64 Underground Demo 0.064

Demo 191 comments

Updates include improved trail mechanic, re-balanced levels and optimisations (more ants!). Windows 64-bit Empires of the Undergrowth is a simulation...

EotU Win32 Underground Demo 0.064

EotU Win32 Underground Demo 0.064

Demo 22 comments

Updates include improved trail mechanic, re-balanced levels and optimisations (more ants!). Windows 32-bit Empires of the Undergrowth is a simulation...

EotU Win32 Underground Demo 0.0561 - New Level

EotU Win32 Underground Demo 0.0561 - New Level

Demo 11 comments

This version includes multiple updates, please see the version 0.05 video to see what has changed. New Level, new enemy, updated graphics, updated controls...

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Hi everyone

My son is really excited to be able to play this game. I am getting too old and can’t figure out how to get the Empire of the Undergrowth game for him to play. From what I can see it looks like a free download but wanted your help. My boy would be on cloud 9.

Many thanks

An out of touch Dad

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SlugDisco Creator
SlugDisco

Hi, sorry that we have only just seen this - the game is available on Steam here: Store.steampowered.com

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frenchiveruti
frenchiveruti

So, SimAnts for 2020?

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Matt02
Matt02

My wife's new hobby is ant collecting. So I brought this for her off GOG a few weeks back. She loves it and is still playing it. Very good job, Well done!

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McDev02
McDev02

Nice! Had that idea myself already, it looks like my dreams came true :)
I'd only love to see the ants climbing on bigger insects, that always looks devastating in reality.

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Empires of the Undergrowth
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Highest Rated (4 agree) 10/10

My best Game 2017.

Dec 11 2017 by juliantt

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RT @EcosystemGame: Look at this poser.... #ScreenshotSaturday #indiegame #madewithunity T.co

Jan 16 2021 by slugdisco

The little black ant (Monomorium minimum) is a tiny species fire ants will face in Empires of the Undergrowth. The… T.co

Jan 16 2021 by slugdisco

Beetle Uprising - a genetics simulation / real-time tactics game with remarkable depth - is out now on Steam! It al… T.co

Jan 16 2021 by slugdisco

For the first time its history, Empires of the Undergrowth has reached "Overwhelmingly Positive" (95%+) for all rev… T.co

Jan 15 2021 by slugdisco

RT @Frazzz101: Lets get as much feedback as possible! Help me create the perfect armored beetle! Link - Youtube.comT.co

Jan 14 2021 by slugdisco

RT @SlugDisco: The next episode of The Newbie Plays The Campaign will be 13th January - make sure to hit "Set Reminder" to be....r… T.co

Jan 7 2021 by liamslugdisco

RT @SlugDisco: We will be live in 20 minutes for the next episode of "The Newbie Plays the Campaign" - you can watch here:… T.co

Jan 6 2021 by liamslugdisco

RT @BeetleUprising: Happy New Year from the beetles to you! Here's hoping for a calmer 2021 :) #HappyNewYear #IndieDev #GameDevT.co

Jan 1 2021 by liamslugdisco

RT @SlugDisco: Can you help us reach the @IndieDB #Top10? Head over to this link and cast your vote for Empires of the Undergrowt… T.co

Dec 20 2020 by liamslugdisco

RT @SlugDisco: "Have you played The Other Foot yet? No? Eeeexcellent, let me show you what you've been missing!". Huge whip spid… T.co

Jul 7 2020 by mattslugdisco

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