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Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.

Post news Report RSS Element: Space |Update Version 0.0.52

Element:Space Upload Jan 16th --> Save System, Switch weapons and Key bindings.

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Update Version 0.0.52


patchnotes


features2


FEATURES
Checkpoints


ElementSpace 17


Switch Weapon

ElementSpace 15


Key Bindings

ElementSpace 14


FIXES

  • Controls cheatsheet is now properly dismissed.
  • Improved loading screen text formatting.
  • Fixed an issue with loading screen graphics.
  • Improved camera framing.
  • Hacking protocol no longer damages turrets when used to take over them.
  • Hacking Protocol no longer deals health damage when used in conjunction with Share the Pain.
  • Fixed an issue that prevented Blind Cloud effect from properly expiring.
  • The Cleanser now heals for its intended value.
  • Fixed an issue that could freeze the game when attempting to aim from an L shaped cover.
  • Fixed an issue that caused shotguns to not hit all targets within their area of effect.
  • Fixed an issue Midboss overwatch animations.
  • Fixed an issue that prevented the camera from see-through walls during cutscenes.
  • Fixed an issue that could freeze the game when channeling overwatch.
  • Fixed an issue that sometimes prevented weapons from properly swapping during combat.
  • Jack can no longer use single handed weapons as intended.
  • Fixed an issue that could freeze the game during ship conversations.
  • Fixed an issue that could cause the game to be stuck in a loop doing a conversation with Zero.
  • Increased the epilogue's text box to prevent text from spilling out.
  • Fixed a Blind Cloud localization issue.
  • Fixed an issue that could freeze the game on ship conversations regarding the ES faction mission.
  • Fixed an issue that could freeze the game during cutscenes.
  • Fixed an issue that causes the game to continue playing sounds when the volume slider was set to 0.
  • Fixed an issue that caused Gunslinger 2 to deplete the affected character's action points.
  • Fixed Disruption Protocol tooltips.
  • Fixed the targeting reticle for Incendiary grenades.
  • Fixed an issue that prevented the Doppelgangers from attacking.
  • Side shields now properly expire after being shot.
  • Remote Mines now display tooltips properly.
  • Fixed an issue that caused the screen to go black.
  • Barrels now display their explosion radius.
  • Fixed Fan the Hammer targeting issues.
  • Fixed an issue that preventing enemies from being one-shot killed.
  • Enemies that will be affected by an AoE are now properly highlighted.
  • Fixed an issue that prevented the camera from returning to default zoom after action cam.
  • Shotguns AoE now properly match the preview graphics.
  • Midbosses consoles can now be activated one at a time as intended.
  • Improved Shield Bearer AI.
  • The Cleanser item should now be affected by the support perk tree.
  • Enemies will no longer be stuck in shoot animations after skipping a cutscene.


Note:We forgot to mention in the last patch, that you are now healed by 35 HP up from 20 after each battle.

ANNOUNCEMENT

We finished working on Localization System and we already sent the texts for translating the following languages:

  • Chinese (Simplified)
  • Russian
  • German
  • Spanish
  • French

We'll keep you updated.

About Game Development Roadmap for Full Release

  • We finished rendering all the Full Motion Videos for the game - they look fantastic! We can't wait for you to see them in the full version of the game.
  • The development of all the Ship Conversations is finally done! The final game has 35 unique conversations you can play through, 4 with each recruitable character and 3 with Jun. The game also has 48 "Ship Interactions", small vignettes between characters that you will see after a Resource Mission.
  • We are still testing Mission Aids during combat - almost there!
  • The whole team is celebrating that we've finished putting together the Galactic Congress, the game's last mission. The dialogue map for this level is HUGE as it takes into consideration all your decisions during the entire game. It's massive!

We thank all those who participate in the community. We see it growing everyday and it make us so proud! We'd also like to welcome all the new members of Element:Space. Remember to spread the word, stay tuned and plan your next turn!

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