Trailer Video:
Overview
You choose up to 6 summons and up to 50 spells for your deck. You draw 5 spells from your deck at the beginning of a match. You may cast them when you have enough mana, or convert the spells into mana sources. If you convert a Fire spell, you get a Fire mana circle; a Water spell, a Water mana circle; likewise for the 6 other elements. Each mana circle adds 20 mana to your mana pool, and the mana will gradually replenish after you spend them. A spell converted or casted will be lost and will not be available again until the next match. For every spell you spend, you draw another spell from your deck. But the new spell you draw will need 20 seconds to charge up before it is ready to be casted or converted.All summons in your deck will be available at the beginning of a match. You can cast them whenever you have enough mana. If a summoned unit dies, you will need to wait for a respawn timer of 60 seconds before you can call forth the same summon again.The winning conditions are death of the enemy mage, or destruction of the enemy tower.
Elder Towers has just launched a Kickstarter project!
You may support the work in progress, and receive exclusive Kickstarter backer reward spells:
Kickstarter.com
8 spells will be made based on backers' design suggestions and votes, and be included in the released god. Those spells will be made by the backers, made for the backers, exclusively.
The Kickstarter campaign will end on 4th June 2014.