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Coming to: Steam • Nintendo Switch • Xbox One • Playstation 4

DYSTOA is a surreal, poetic, and minimalistic first-person exploration game. A homage to the beauty of life and death and thoughts from one or another world.

All alone in a seemingly post-apocalyptic world, fading away into unknown realms you start exploring the archaic zone of DYSTOA.

On your way through this world, you will discover obscure secrets and forgotten places while following a trail of lyrical whispers. Many surreal encounters are awaiting you in this vast land. In the end, you will find a truth, but will it be your truth?

You can follow our development on Social Media or on our Discord Server

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Latest tweets from @onevision_games

RT @Ck_onevision: Crystal corals Testing out a world space texture shader with a gradient to get more colors into my level designs… T.co

Jun 22 2021

RT @Ck_onevision: Dunes of Fortune Recolored Screenshot from the Essence Game #gamedev #indiegame #madewithunity #screenshotT.co

Jun 17 2021

RT @Ck_onevision: FLOWING CAVE Leveldesign for ESSENCE #gamedev #indiegame #madewithunity #screenshotsunday T.co

Jun 13 2021

RT @Ck_onevision: BORDER TO THE SILENT VAPORIUM Leveldesign for the RESENSORY Prototype #gamedev #indiegames #madewithunity #lowpolyT.co

Jun 12 2021

RT @Ck_onevision: RUINAS Environment / Leveldesign for ASCENDANCE #gamedev #indiegames #madewithunity #lowpoly T.co

Jun 10 2021

RT @Ck_onevision: AMETHYST POLY CLOUDS Work in progress screenshot of the COSMOSA game project. #gamedev #indiegames #madewithunityT.co

Jun 8 2021

RT @Ck_onevision: FORMS OF THE VOID Experimenting with blue noise dissolve shaders. #gamedev #indiegames #madewithunity #lowpolyT.co

Jun 4 2021

RT @Ck_onevision: Sanguine Junction Level design for the Cosmosa game, created in Unity #gamedev #indiegame #madewithunity #lowpoly T.co

Jun 3 2021

RT @Ck_onevision: Experimenting on high poly models with low poly shading. Level Design created in Unity #indiegame #gamedevT.co

Jun 2 2021

RT @Ck_onevision: Working on some abstract installations and trying to use bolder colors more often. Created in Unity, edited in Phot… T.co

May 20 2021