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Dying Byte Survival is a Gun-Fu shooter with a variety of weapons, Slow motion effect, Diving, Cloak of Invisibility and very detailed particle and effect system in a Open World with closed quarters but also open fields, with story line and persistent gameplay.

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Its been long time of development and get in touch with you people, so we decided to share some quick things we made.

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Its been long time of development and get in touch with you people, so we decided to share some quick things we made. We have a demo thats not ready for you to play cause its unplayable. We of corse want to share that with you but its worthwhile to be patience and work it more further to its better stage.

We working on another project called Wireline GunFu Deathmatch (aka Wireline Contracts) which is low poly shooter that we will also release in the future on steam which we are prototyping here and will bring the base from it to Dying Byte and develop it as its befitting.

What we can promise for now is a playable demo in closed stage map with enemy waves and its basic or more advanced features.

We share with you 15 images that we took from the prototype build (everything might change, edited and polished to its better version). Stay cool, stay touched we are coming we don't forgot you. Piece!

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