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Dwarf Mines is a PC multiplayer game where you start as young miner on your quest to rebuild your ancestors massive facilities above and below the surface. On your dangerous journey down to unknown regions you’re the one to reveal the secrets of a forgotten world – a world of wisdom and technology beyond today’s imagination. But eventually you’re about to uncover the truth of their downfall. A truth creeping in the shadows below the known world.

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sm header 2019 01 preAlpha03

With a slight delay I can now announce the completion of pre-alpha 0.3.
In my opinion there are a few highly important updates included. First and for all of course the new terrain mesh generator. And improved performance:

post img 600x200 2019 01 preAlph

You can read all about it as usual on my blog here: Pre-alpha 0.3: accomplished!

Beside it I made a small walk-through video for everyone never heard about the game, check it out:

Goodby 2018 – Final remarks

Goodby 2018 – Final remarks

News

Some news I missed to share in 2018 before I will post updates from Pre-alpha 0.3.

Pre-alpha 0.2 – Screen space sub surface scattering – masked per pixel

Pre-alpha 0.2 – Screen space sub surface scattering – masked per pixel

News

August tech update: Masking technique for (deferred) post processing effects. Starring: stencil buffer and replacement shader

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

News

Some new gamedesign info regarding economy / goods.

Pre-alpha 0.2 – To the core of things

Pre-alpha 0.2 – To the core of things

News

More about technical improvements coming with Pre-alpha 0.2

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