Dwarf Mines is a PC multiplayer game where you start as young miner on your quest to rebuild your ancestors massive facilities above and below the surface. On your dangerous journey down to unknown regions you’re the one to reveal the secrets of a forgotten world – a world of wisdom and technology beyond today’s imagination. But eventually you’re about to uncover the truth of their downfall. A truth creeping in the shadows below the known world.
Hi and welcome to this August dev update. This time about a more technical aspect of the game: Sub surface scattering for deferred rendering.
I'm using the stencil buffer and Unity's replacement shader rendering to accomplish texel based masking. You can read all about it in this blog post:
Some new gamedesign info regarding economy / goods.
More about technical improvements coming with Pre-alpha 0.2
Blueprints and Recipes - What they are good for...
After many many hours of work DWARF MINES finally reached the Pre-alpha 0.2 milestone
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