Dungeon Nightmares II is the follow up to the cult classic horror game played by over half a million players on all platforms and has been called one of the scariest games created.
Dungeon Nightmares was originally made for mobile in late 2013 and was later released for the home computer early 2014 on www.gamejolt.com. It was an overnight hit with the community and is still currently one of the highest rated games on there to date.
The game is inspired by classic roguelike design which includes 100% procedural-generated maps and permadeath. These features play an important part in making this game tense with the feeling of dread & terror as you walk the hallways of the dungeon.
The sequel will improve on every aspect of the original game and has been rebuilt from the ground up targeting the home computer as the lead platform. This has allowed me to do things that I could not do before when mobile was the lead platform.
Countless hours have been spent watching the thousands of YouTube Let's Play videos to see what worked and what didn't.
The main aim for this follow up is to amp up the level of horror and produce something even scarier.
Don't forget to visit www.dungeonnightmares.com and follow our twitter @MarysNightmares.
As some of you know, I’ve been very busy testing the final version of the game. As I was testing last week, something popped up which I thought would make a nice new mode for the game. Here is a sneak peek at this new mode in the final version of the game. I call it the Challenge Chamber.
Here is an early look at one of the new horrors you get to meet in Dungeon Nightmares II
Just last week, Unity 5 was released with a bunch of new features that I could use for free! As I still use the free version of Unity, this has been a...
Here is a sneak peek at some of the traps in Dungeon Nightmares II
I have been working on several new features that I wanted to share. These will feature in the final version of the game and will probably be part of the...
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