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Duck n' Dodge! is a papercraft platformer inspired by arcade classics like Frogger. Race through trap-filled areas dodging crocodiles at day and night, coupled with colorful visuals and a unique sense of humor. Duck n' Dodge offers welcoming yet challenging gameplay to satisfy casual players arcade veterans of the genre. We make constant updates, so make sure to check back in. If you are a YouTuber or Twitch streamer, you are free to upload and monetize gameplay of Duck n' Dodge, if you wish. We do not issue claims or strikes due to users monetizing videos. Duck n' Dodge was previously known as Just Duck It.

Post news Report RSS Alpha Change Log (Archive)

A complete list of changes since Alpha Release. Check in to see what has changed over the course of development.

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As we receive your feedback and make changes we will be updating the game and letting you know just what we did.

== The Challenge Update ==

Version 2.0

Changes:
- Added a new Challenge mode that can be accessed by starting a new game
- Put an e-mail sign up for updates on the main menu
- New game name and icon on the main menu
- Split up the loading when the game starts
- Added a new Parrot Pirate James
- Made it so the leaderboard is shown, even if you don't login
- Added some social media buttons on the main menu
- Stopped launchers from shooting before the game starts
- Now saves the last skin you used, not just the last one you unlocked


Fixes:
- Made controller support a bit better, left and right menus can now be accessed through it
- Fixed a problem where jumping at a spinner blade while it was at 90 degrees stopped a jump
- Fixed a bug where pausing and un-pausing before the game began gave you a negitive timer
- Fixed pausing on the main menu causing the game to sometimes stop
- Fixed a problem where certan screen resolutions would overlap buttons
- Fixed a weird issue where scores were being improperly saved
- Various changes in level generation
- How it spawns enemies next to other traps
- Where launchers spawn
- Cleaned up and made some spawning more efficient


== The Login Update ==

Version 1.9.2


Changes:
- Added a login system so that the leaderboard can track and show scores from around the world!
- Make sure to remember your password and username as this system is new
- The remember me option will auto log you in if you hit "login" on the main menu
- Added a few normal maps to improve graphics and changed a few colors to make things more vibrant
- Added a loading screen in the beginning in case people have slower machines
- Changed the name of a goal from what type it is to "New Task" so you know it's a goal to complete
- Changed a few icon graphics to better represent the button

Fixes:
- Plenty of fixes to the generation system including:
- Rocks no longer have the chance of blocking the player fully
- More traps are generated per chunk
- Less chance for Chasey enemies to spawn close to the player start
- Better pathing detection


Version1.9.17


Changes:

  • Added Randomly Generated Levels into the game of varying difficulty and scope
  • Levels will be automatically generated at the start of the game and fed into the map list
  • Hitting the New Game button after a death will generate a new batch of levels
  • Levels will consist of a possible 2 to 4 enemy types in 4 different types of settings
  • Added Tramp the Penguin as an unlockable character, 150 coins to unlock
  • Changed Scotty's pose
  • Made a few small fixes to pre-made levels
  • Decreased the coin spawn rate a little bit
  • Added a small screen shake when both you and enemies are hit so you can tell when it happens
  • Changed the way difficulty of level is selected, toned it down just a little bi

Fixes:

  • Made it so dirt does not generate on the edge were a Flipper Panel spawns
  • Increased FPS by not loading in logs and bullets that were too far out of screen space
  • Various world spawning fixes
  • Fixed the level timer not starting until you were fully loaded in
  • Fixed a bug where the score for level 1 would keep stacking on itself
  • Fixed a bug where bullets would teleport through rocks that were too close to them

Version 1.9.13:

Additions:

  • Added a new time score to each level
  • Added a toggleable timer so you can see your time
  • Added a Leaderboard with some temporary scores that will rank you
  • Informed the player when a new best time has been achieved on the top of the screen

Changes:

  • Removed gamejolt login because it was causing issues with other plugins
  • Made the statistics screen hold the leaderboard, as before it didn’t do much
  • Altered the way the difficulty sorts the levels slightly, making it repeat levels later on - less often

Fixes:

  • Fixed a bug where buying a skin wouldn’t save between loading
  • Fixed an issue where the newsletter button would crash the game
  • Optimized a few functions as I saw fit
  • Fixed a bug where logs would sometimes not spawn early enough when a level loaded
  • Made a few level updates where a log would bounce the player out of bounds
  • Fixed a bug where if you died 20 spaces away from the next level, it would load the next level instead


Version 1.9:

Changes:

  • Added an intro level for new players to get used to control
  • Added goal system that gives the player optional tasks to complete that give you coins
  • Added a new Squirrel Skin
  • Changed around the high-score screen UI
  • Moved Tips and Facts into pop-ups that are in the new UI
  • Added a few new animations to characters
  • Made it so players no longer instantly die when a log pushes them into a rock
  • Made a small flashing around important buttons so players know to click on them
  • Made many small changes to a few levels to make them easier or harder depending on the level
  • Improved the way levels are generated for the player to decrease lag while loading
  • Moved over to a new saving system to keep track of progress

Fixes:

  • Fixed a few bugs with jumping onto logs and off of them
  • Fixed a bug where you could float above water if you were near a spinner blade and died
  • Slightly altered the physics of the character
  • Fixed a bug where the new squirrel character wouldn't unlock
  • Various small fixes to jumping

Version 1.8.16:

Additions:

  • New skin to unlock
  • New GameJolt Login Screen
  • Added a link to our newsletter in the main menu
  • Added gift coins to beating the first level

Changes:

  • Levels are now randomized by difficulty instead of looping, so it is now endless
  • Made skins unlock by completing objectives
  • Revamped some of the UI elements so players could find things easier
  • The Pause menu restart now gives you a whole new grouping of levels
  • Made some physics adjustments for when the player dies

Fixes:

  • Crocs will get stuck next to each other less often
  • Made the tape on the ground where you die adhere to the grid of the world
  • Optimized plenty of textures that led to faster load times and more FPS
  • Fixed a bug where flipper panels would de-sync and flip opposite each other
  • Fixed several loading issues when dying right after generating another level chunk
  • Halted movement on the first second of the game so you don't move and activate a menu
  • Several small performance and graphical bug fixes


Version 1.8.0:


Additions:

  • Added a new Skin and an unlockable screen to access it
  • New sound effects added for the new skin
  • New Day-night cycle as the player travels through the world
  • Added environmental effects that can be called when they need to be
  • Added GameJolt API with achievements and saved data
  • Added several new achievements

Changes:

  • Made the death tape off-white instead of blue so it can be easier to see at night
  • Moved the unlock for the hard mode into the unlock screen
  • Made various little color tweaks like making the grass brighter, metal shiny, and shadows dimmer
  • Adjusted the size of some fonts so they are easier to read
  • Changed the blue shade of nighttime so it's easier to see
  • Added a small edge around the dirt on corners so the world feels a little more colorful

Fixes:

  • Fixed the pause menu not being able to come up on the main menu screen
  • Fixed a bug with achievements sometimes crashing the game
  • Fixed a bug where the high score screen would hide forever


Version 1.7.17 (alpha)

Changes

  • Added PC build to be downloadable
  • Added a flag to repesent where the level ends and the next level begins
  • Added a small tape cross where you died last
  • Reimplimented the loading bar in the beginning with HTML

Fixes

  • Optimized various assets and loading times to decrease on lag spikes
  • Optimized the way levels loaded in by reusing old assets
  • Fixed the hard mode tmer not decreasing when moving to a spot you have been before
    • Thanks to Dan!
  • Altered a few textures to be easier to load
  • Fixed a bug where if you jumped off

Version 1.7.14b (alpha)

Changes:

  • Added some more screenshots to the media section
  • Pre-loaded some assets to help with lag spikes
  • Deleted some unneeded assets to knock a few MB off the file size
  • Replaced the spikes on the flipper panel
  • Made the shoot animation a little more noticeable by moving it back farther

Fixes:

  • Fixed the resolution issue (previous Gamejolt settings were at 700 x 500)
  • Optimized level loading a bit to decrease the lag spike of loading the next map segment
  • Fixed a bug where light-colored logs were not marked as movable
  • Optimized a few things here and there to run better such as enemy movement, firing projectiles, spawning things
  • Several small changes to how the player works, like getting rid of the WebGL at the bottom of the screen
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