In Hundred Days you will have complete control of a new Winery. First choose which vines to grow, learn how to grow them and when to harvest. Then following the entire winemaking process deciding on the type of wine you want to produce or the market requires. You will also have to sell the wine produced to allow your company to expand.
As in reality, every choice made, from the vineyard to the sales, will be able to influence the wine produced both in quantity and quality . A quality wine will increase the reputation of your company worldwide, it may have come at a higher price and will allow you to grow better and faster.
This week we will talk about the dynamic systems in Hundred Days.
Fundamentally there are 3 main system that the player can not control.
The games is turn based, every year has 20 turns with 5 turns per season.
Weather has a HUGE impact on the gameplay, you must adjust your strategy to compensate the weather and temperature.
There are different weather conditions:
This 5 condition occurs naturally through the seasons every year, but there are also some contingencies like:
The temperature is really important to help the ripe the grapes and to give them the right amount of flavor ( if your wine need it).
You can track the Season, weathercast and temperature in your handy calendar:
It’s really important to study well the soil before you plant your new vineyard, because all the data have a big impact on the type of work you have to do and of course not every terrain is good for every vine type.
Some information about the buildings that you will find in Hundred Days - Winemaking Simulator.
Today we’d like to start share with you more detail on the gameplay of Hundred Days!
A little "behind the scenes" of or games Hundred Days - Winemaking Simulator.
Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into...
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