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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Wall Evasion
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Description

A glimpse of combat in 《Drifting》

Wall Evasion

Since most of the combat takes place in 3-dimensional space, it is crucial for players to have the ability to dodge incoming attacks during wall-run / wall-slide.

The wall evasion moves have two variations depending on players choose to dodge left / right or backward; side dodge produces a horizontal motion which allows players to quickly close the gap between adjacent walls; backward dodge produces an upward motion which makes reaching higher ground much easier.

During evasion, time slows down and players can still perform other moves: hook, grab, throw, shoot, throw kunai...etc. I've spent a lot of time to ensure the game logic can allow other animation to blend in with the evasion moves - a tedious and cumbersome work - however, it is satisfying to see the protagonist dodge between walls whilst perform all kinds of acrobatic tricks as if dancing in mid-air.

I hope you enjoy this week's update, feel free to leave a comment if you are interested in the wall evasion feature and want to know more about it. I'm always glad to answer your questions or hear your suggestions!

Have a great weekend! :3