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Game State : ALPHA Drift Into Eternity (D.I.E) is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up. Staying alive will be hard and this game won't go easy on you, you better bring all you got!

Post news Report RSS Hull BreacH Update 0.82

Patch note 0.82 for Hull Breach: Gameplay / Graphic / Audio / Fix

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Patch note v0.82:

( patch note on steam greenlight )


GAMEPLAY

- MedPod now takes time to use (15 minutes like for the body scanner).

- BrokenLights are now NOT broken by default.

- New daily tips, former ones have been updated.

- Plants can now be dehydrated if there is no water in water tanks. (at least one Unit of Water for each Air Recycler/Big Air Recycler). Dehydrated plants do not produce oxygen.

- If plants are hydrated, they have 10% chances to produce 1 Root.

- You may recycle Rotten food by placing them in Air Recycler/Big Air Recycler.

- For each rotten food you'll have a slight chance to produce 1 Root the next morning.

- Temporary bonuses & maluses should now work as intended.

- Confinement Unit: over the night, infected food placed in it will have a slight chance to be cleaned up. Although, it may also deteriorate the food.

- Juice Extractor: over the night, will transform any food placed in it into Units of Water and Bio-resin. May also just destroy the food (nothing produced).

GRAPHIC

- New animation for the desk R29 (work in progress).

- New random screens for the room R05 - Cabin.

- All graphic options are now automatically saved and loaded when you restart the game.

AUDIO

- Ambient sounds for rooms R03/R05/R09/R14/R28/R29 (work in progress).

FIX

- Debug crosshair lock status on main menu (cursor should not leave the screen anymore).

- Debug Ambient Intensity (should now work as intended).

- New log system (font size is now the same for all texts & timestamps, and no longer hidden by the scrollbar or when the inventory is opened).


- Forced Item Spawn: there is now at least 1 Auto Medbot in the ship.

- Rotten food should now work as intended (decay properly).

- Added some missing Big Fires in R56 and R59.

- Stats are now correctly displayed when the inventory is opened (correctly updated every second).

- In the "Gameplay" options, "Camera Look Speed" is now renamed "Sensitivity".

See you soon for Update 0.83 !


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